///////////////////////////////////////////////////////////////
// GrenadeLauncher.cpp
// GrenadeLauncher - апгрейд оружия поствольный гранатомет
///////////////////////////////////////////////////////////////

#include "stdafx.h"

#include "grenadelauncher.h"
//#include "PhysicsShell.h"

CGrenadeLauncher::CGrenadeLauncher()
{
	m_fGrenadeVel = 0.f;
}

CGrenadeLauncher::~CGrenadeLauncher() 
{
}

BOOL CGrenadeLauncher::net_Spawn(CSE_Abstract* DC) 
{
	return		(inherited::net_Spawn(DC));
}

void CGrenadeLauncher::Load(LPCSTR section) 
{
	m_fGrenadeVel = pSettings->r_float(section, "grenade_vel");
	inherited::Load(section);
}

void CGrenadeLauncher::net_Destroy() 
{
	inherited::net_Destroy();
}

void CGrenadeLauncher::UpdateCL() 
{
	inherited::UpdateCL();
}


void CGrenadeLauncher::OnH_A_Chield() 
{
	inherited::OnH_A_Chield		();
}

void CGrenadeLauncher::OnH_B_Independent(bool just_before_destroy) 
{
	inherited::OnH_B_Independent(just_before_destroy);
}

void CGrenadeLauncher::renderable_Render() 
{
	inherited::renderable_Render();
}