// EffectorPP.cpp: implementation of the CEffectorFall class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "EffectorPP.h"
#include "CameraManager.h"

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CEffectorPP::CEffectorPP(EEffectorPPType type, f32 lifeTime, bool free_on_remove) 
:bOverlap(true)
{
	eType			= type;
	fLifeTime		= lifeTime;
	bFreeOnRemove	= free_on_remove;
}

CEffectorPP::~CEffectorPP() {}

BOOL CEffectorPP::Process(SPPInfo &PPInfo) 
{
	fLifeTime -= Device.fTimeDelta;
	return TRUE;
}
