#include "stdafx.h"
/*
#include "UITrackButton.h"
#include "UITrackBar.h"
#include "../../xr_input.h"

bool CUITrackButton::OnMouseAction(float x, float y, EUIMessages mouse_action){
	CUI3tButton::OnMouseAction(x,y,mouse_action);

	if (false && m_bCursorOverWindow)
	{
		if (pInput->iGetAsyncBtnState(0))
			m_pOwner->UpdatePosRelativeToMouse();
	}
	return false;
}
*/