// stdafx.cpp : source file that includes just the standard includes
// xrRender_R2.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"

EXTERN_C const GUID DECLSPEC_SELECTANY IID_ID3D11ShaderReflection = { 0x17f27486, 0xa342, 0x4d10, {0x88, 0x42, 0xab, 0x08, 0x74, 0xe7, 0xf6, 0x70 } };

// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
