#include	"stdafx.h"

#include	"params.h"
float object_damage_factor		=		1.f		; //times increace damage from object collision
void LoadParams()
{
	if(!pSettings)
		return;
	
	//collide_volume_min=pSettings->r_float("sound","snd_collide_min_volume");
	//collide_volume_max=pSettings->r_float("sound","snd_collide_max_volume");
	object_damage_factor=pSettings->r_float("physics","object_damage_factor");
	object_damage_factor*=object_damage_factor;
}