// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_


#pragma once

#ifdef _DEBUG
	#define D3D_DEBUG_INFO
#endif

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
#include <stdlib.h>
#include <objbase.h>

#include "d3d9.h"

#pragma warning(disable:4996)

#endif //!defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
// TODO: reference additional headers your program requires here
