<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
	<string id="actor_inventory_box_use">
		<text>Open personal box ($$ACTION_USE$$)</text>
	</string>
	<string id="cant_walk">
		<text>You’re too exhausted to move</text>
	</string>
	<string id="cant_walk_weight">
		<text>You’re too overloaded to move</text>
	</string>
	<string id="car_character_use">
		<text>Open door ($$ACTION_USE$$)</text>
	</string>
	<string id="character_use">
		<text>Speak ($$ACTION_USE$$)</text>
	</string>
	<string id="dead_character_use">
		<text>Search body ($$ACTION_USE$$)</text>
	</string>
	<string id="dead_character_use_or_drag">
		<text>Search body ($$ACTION_USE$$)\nDrag body (SHIFT+$$ACTION_USE$$)</text>
	</string>
	<string id="general_complete_task">
		<text>Mission complete:</text>
	</string>
	<string id="general_fail_task">
		<text>Mission failed:</text>
	</string>
	<string id="general_in_item">
		<text>Item received:</text>
	</string>
	<string id="general_in_money">
		<text>Money received:</text>
	</string>
	<string id="general_new_task">
		<text>New mission:</text>
	</string>
	<string id="general_out_item">
		<text>Item lost:</text>
	</string>
	<string id="general_out_money">
		<text>Money lost:</text>
	</string>
	<string id="general_reverse_task">
		<text>Mission cancelled:</text>
	</string>
	<string id="general_update_task">
		<text>Mission updated:</text>
	</string>
	<string id="gun_jammed">
		<text>Your weapon has jammed. Reload it.</text>
	</string>
	<string id="inventory_box_use">
		<text>Search box ($$ACTION_USE$$)</text>
	</string>
	<string id="inventory_item_use">
		<text>Pick up item ($$ACTION_USE$$)</text>
	</string>
	<string id="jup_b10_ufo_searching_tips">
		<text>Search aircraft ($$ACTION_USE$$)</text>
	</string>
	<string id="jup_b1_bar_door">
		<text>Door jammed</text>
	</string>
	<string id="jup_b1_door_is_closed">
		<text>The door is locked from the inside</text>
	</string>
	<string id="jup_b202_treasures_closed">
		<text>Safe locked</text>
	</string>
	<string id="jup_b205_tip_door_closed">
		<text>Code needed</text>
	</string>
	<string id="jup_b205_tip_door_decode">
		<text>Enter code ($$ACTION_USE$$)</text>
	</string>
	<string id="jup_b206_use_plant">
		<text>Take plant ($$ACTION_USE$$)</text>
	</string>
	<string id="jup_b209_scanner_place_tips">
		<text>Set up scanner ($$ACTION_USE$$)</text>
	</string>
	<string id="jup_b209_scanner_remove_tips">
		<text>Take scanner ($$ACTION_USE$$)</text>
	</string>
	<string id="lx8_raduga">
		<text>Rainbow aggression suppressor\nmodel of external emissions complex\nscale 1:20</text>
	</string>
	<string id="pas_b400_tip_switcher">
		<text>Activate switch ($$ACTION_USE$$)</text>
	</string>
	<string id="pri_a18_use_idol">
		<text>Examine device ($$ACTION_USE$$)</text>
	</string>
	<string id="pri_a25_blow_up_enter_door">
		<text>Plant explosives ($$ACTION_USE$$)</text>
	</string>
	<string id="pri_a28_talk_with_stupid_medic">
		<text>Recover ($$ACTION_USE$$)</text>
	</string>
	<string id="pri_b306_elevator_door_locked_used">
		<text>Elevator has no power</text>
	</string>
	<string id="pri_b306_generator_use">
		<text>Activate generator ($$ACTION_USE$$)</text>
	</string>
	<string id="sleep_ok_button">
		<text>Sleep</text>
	</string>
	<string id="sleep_warning_all_pleasures">
		<text>You cannot sleep! You are bleeding dangerously and suffering from radiation exposure. Use drugs or contact a medic.</text>
	</string>
	<string id="sleep_warning_bleeding">
		<text>You cannot sleep! You are bleeding dangerously. Use drugs or contact a medic.</text>
	</string>
	<string id="sleep_warning_radiation">
		<text>You cannot sleep! You are suffering from radiation exposure. Use drugs or contact a medic.</text>
	</string>
	<string id="sleep_zone_tip">
		<text>Sleep ($$ACTION_USE$$)</text>
	</string>
	<string id="st_ach_balance_advocate">
		<text>You have attained the Man of Balance achievement.</text>
	</string>
	<string id="st_ach_battle_systems_master">
		<text>You have attained the Weapon Systems Master achievement.</text>
	</string>
	<string id="st_ach_detective">
		<text>You have attained the Detective achievement.</text>
	</string>
	<string id="st_ach_diplomat">
		<text>You have attained the Diplomat achievement.</text>
	</string>
	<string id="st_ach_friend_of_duty">
		<text>You have attained the Friend of Duty achievement.</text>
	</string>
	<string id="st_ach_friend_of_freedom">
		<text>You have attained the Friend of Freedom achievement.</text>
	</string>
	<string id="st_ach_friend_of_stalkers">
		<text>You have attained the Friend of Stalkers achievement.</text>
	</string>
	<string id="st_ach_herald_of_justice">
		<text>You have attained the Courier of Justice achievement.</text>
	</string>
	<string id="st_ach_high_tech_master">
		<text>You have attained the Hi-Tech Expert achievement.</text>
	</string>
	<string id="st_ach_information_dealer">
		<text>You have attained the Trafficker of Information achievement.</text>
	</string>
	<string id="st_ach_keeper_of_secrets">
		<text>You have attained the Keeper of Secrets achievement.</text>
	</string>
	<string id="st_ach_kingpin">
		<text>You have attained the Boss achievement.</text>
	</string>
	<string id="st_ach_leader">
		<text>You have attained the Leader achievement.</text>
	</string>
	<string id="st_ach_mutant_hunter">
		<text>You have attained the Mutant Hunter achievement.</text>
	</string>
	<string id="st_ach_one_of_the_lads">
		<text>You have attained the One of Ours achievement.</text>
	</string>
	<string id="st_ach_pioneer">
		<text>You have attained the Pioneer achievement.</text>
	</string>
	<string id="st_ach_research_man">
		<text>You have attained the Research Assistant achievement.</text>
	</string>
	<string id="st_ach_seeker">
		<text>You have attained the Artifact Hunter achievement.</text>
	</string>
	<string id="st_ach_skilled_stalker">
		<text>You have attained the Seasoned Stalker achievement.</text>
	</string>
	<string id="st_ach_wealthy">
		<text>You have attained the Wealthy Client achievement.</text>
	</string>
	<string id="st_autosave">
		<text>Autosaving...</text>
	</string>
	<string id="st_can_use_weapon_now">
		<text>You can now take your weapon out.</text>
	</string>
	<string id="st_codelock">
		<text>Code lock ($$ACTION_USE$$)</text>
	</string>
	<string id="st_detective_news">
		<text>Medical supplies have been placed in the personal box on the Skadovsk for solving the secret of the missing stalkers.</text>
	</string>
	<string id="st_duty_first_reward_news">
		<text>A PS5-M Universal Protection suit has been placed in the personal box at Yanov for helping Duty.</text>
	</string>
	<string id="st_duty_second_reward_news">
		<text>A PSZ-9d Duty Armor suit has been placed in the personal box at Yanov for helping Duty.</text>
	</string>
	<string id="st_freedom_first_reward_news">
		<text>A Wind of Freedom suit has been placed in the personal box at Yanov for helping Freedom.</text>
	</string>
	<string id="st_freedom_second_reward_news">
		<text>A Freedom Guard suit has been placed in the personal box at Yanov for helping Freedom.</text>
	</string>
	<string id="st_freeplay_text_ok">
		<text>You didn’t manage to reach the helicopters and the evacuation team left the Zone without you.</text>
	</string>
	<string id="st_freeplay_text_yes_no">
		<text>Are you ready to leave the Zone? There’s no way back.</text>
	</string>
	<string id="st_game_over">
		<text>Game over.</text>
	</string>
	<string id="st_game_over_press_jump">
		<text>Press ($$ACTION_JUMP$$) to exit to the main menu.</text>
	</string>
	<string id="st_game_paused">
		<text>Pause</text>
	</string>
	<string id="st_game_saved">
		<text>Game saved</text>
	</string>
	<string id="st_herald_of_justice_news">
		<text>An artifact has been placed in the personal box on the Skadovsk for helping to expose Magpie.</text>
	</string>
	<string id="st_jup_b41_door_locked">
		<text>You must wait for the dock to become airtight</text>
	</string>
	<string id="st_lx8_button_press_true">
		<text>Access granted</text>
	</string>
	<string id="st_lx8_lift_button">
		<text>Take the elevator up ($$ACTION_USE$$)</text>
	</string>
	<string id="st_pri_b306_go_down">
		<text>Take the elevator down ($$ACTION_USE$$)</text>
	</string>
	<string id="st_psy_danger">
		<text>Critical psy-emission level. Leave danger area immediately.</text>
	</string>
	<string id="st_radiation_danger">
		<text>Dangerous radiation levels. Protection required to go further.</text>
	</string>
	<string id="st_search_helicopter">
		<text>Examine helicopter ($$ACTION_USE$$)</text>
	</string>
	<string id="st_search_treasure">
		<text>Search the stash ($$ACTION_USE$$)</text>
	</string>
	<string id="st_sleep_hours">
		<text>hr.</text>
	</string>
	<string id="st_tip">
		<text>Message</text>
	</string>
	<string id="tip_door_blocked">
		<text>Door blocked</text>
	</string>
	<string id="tip_door_close">
		<text>Close door ($$ACTION_USE$$)</text>
	</string>
	<string id="tip_door_closed_base_alarm">
		<text>Door locked - the camp is on alert</text>
	</string>
	<string id="tip_door_closed_hide_weapon">
		<text>Door locked - you must holster your weapon</text>
	</string>
	<string id="tip_door_locked">
		<text>Door locked</text>
	</string>
	<string id="tip_door_no_electricity">
		<text>Door is not being powered</text>
	</string>
	<string id="tip_door_open">
		<text>Open door ($$ACTION_USE$$)</text>
	</string>
	<string id="tip_gate_locked">
		<text>Gate blocked</text>
	</string>
	<string id="tip_need_access_card">
		<text>Use the access card ($$ACTION_USE$$)</text>
	</string>
	<string id="tip_no_access_card">
		<text>Access card required</text>
	</string>
	<string id="tip_open_another_site">
		<text>The door cannot be opened from this side</text>
	</string>
	<string id="ui_st_mp_experience_grow">
		<text>-</text>
	</string>
	<string id="zat_b12_conteiner_full_locked">
		<text>The container is locked. Two keys are needed to open it.</text>
	</string>
	<string id="zat_b12_conteiner_has_one_key">
		<text>Use key ($$ACTION_USE$$)</text>
	</string>
	<string id="zat_b12_conteiner_has_two_key">
		<text>Use keys ($$ACTION_USE$$)</text>
	</string>
	<string id="zat_b12_conteiner_locked">
		<text>The container is locked. You need the second key to open it.</text>
	</string>
	<string id="zat_b12_conteiner_open">
		<text>Open container ($$ACTION_USE$$)</text>
	</string>
	<string id="zat_b14_door_locked_hint">
		<text>The door mechanism has been blocked from the inside.</text>
	</string>
	<string id="zat_b57_balon_use_hint">
		<text>Connect gas tank ($$ACTION_USE$$)</text>
	</string>
	<string id="zat_b57_gas_warning">
		<text>Warning! Chemical hazard!</text>
	</string>
	<string id="zat_b57_vintil_press">
		<text>Turn valve ($$ACTION_USE$$)</text>
	</string>
	<string id="zat_b33_car_searching_tip">
		<text>Search car ($$ACTION_USE$$)</text>
	</string>
	<string id="st_resupply_ready">
		<text>You can restock on medical supplies and ammo by visiting Lieutenant Rogovets and Lieutenant Kirillov.</text>
	</string>
	<string id="st_surge_while_asleep">
		<text>An emission has recently occurred in the Zone.</text>
	</string>
	<string id="st_ach_marked_by_zone">
		<text>You have attained the Marked by the Zone achievement.</text>
	</string>
	<string id="st_mutant_hunter_news">
		<text>Ammo has been placed in the personal box at Yanov for eliminating dangerous mutants.</text>
	</string>
	<string id="st_found_old_treasure">
		<text>Received coordinates of a stash that has already been discovered.</text>
	</string>
	<string id="st_got_treasure">
		<text>Stash found</text>
	</string>
	<string id="st_found_new_treasure">
		<text>Stash coordinates received</text>
	</string>
	<string id="st_press_any_key">
		<text>Press any key to play</text>
	</string>
</string_table>
