<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
	<string id="Btn_Cancel">
		<text>Cancel</text>
	</string>
	<string id="Btn_No">
		<text>No</text>
	</string>
	<string id="Btn_OK">
		<text>OK</text>
	</string>
	<string id="Btn_Yes">
		<text>Yes</text>
	</string>
	<string id="bad">
		<text>Bad</text>
	</string>
	<string id="enemy">
		<text>Enemy</text>
	</string>
	<string id="excellent">
		<text>Excellent</text>
	</string>
	<string id="experienced">
		<text>Experienced</text>
	</string>
	<string id="friendly">
		<text>Friend</text>
	</string>
	<string id="global_map">
		<text>Map of the Zone</text>
	</string>
	<string id="good">
		<text>Good</text>
	</string>
	<string id="indifferent">
		<text>Indifferent</text>
	</string>
	<string id="master">
		<text>Master</text>
	</string>
	<string id="mm_mp_pda_hunt">
		<text>PDA bonus</text>
	</string>
	<string id="mp_only_one_voting">
		<text>Only one active vote permitted.</text>
	</string>
	<string id="neutral">
		<text>Neutral</text>
	</string>
	<string id="novice">
		<text>Rookie</text>
	</string>
	<string id="st_game">
		<text>Game</text>
	</string>
	<string id="st_item_used">
		<text>Used</text>
	</string>
	<string id="st_level">
		<text>Level</text>
	</string>
	<string id="st_loading_ai_objects">
		<text>Loading AI objects</text>
	</string>
	<string id="st_loading_alife_simulator">
		<text>Server: Loading alife simulator</text>
	</string>
	<string id="st_loading_cform">
		<text>Loading CFORM</text>
	</string>
	<string id="st_loading_details">
		<text>Loading details</text>
	</string>
	<string id="st_loading_geometry">
		<text>Loading geometry</text>
	</string>
	<string id="st_loading_saved_game">
		<text>Loading saved game</text>
	</string>
	<string id="st_loading_sectors_portals">
		<text>Loading sectors & portals</text>
	</string>
	<string id="st_loading_shaders">
		<text>Loading shaders</text>
	</string>
	<string id="st_loading_spatial_db">
		<text>Loading spatial-DB</text>
	</string>
	<string id="st_loading_textures">
		<text>Loading textures</text>
	</string>
	<string id="st_mp_direct_ip">
		<text>Direct IP</text>
	</string>
	<string id="st_no_active_task">
		<text>No active task</text>
	</string>
	<string id="st_not_enough_money">
		<text>Not enough money</text>
	</string>
	<string id="st_not_enough_money_npc">
		<text>The NPC does not have enough money</text>
	</string>
	<string id="st_opening_stream">
		<text>Opening stream</text>
	</string>
	<string id="st_prefetching_objects">
		<text>Prefetching objects</text>
	</string>
	<string id="st_rubles">
		<text>rubles.</text>
	</string>
	<string id="st_server_connecting">
		<text>SERVER: Connecting</text>
	</string>
	<string id="st_server_starting">
		<text>SERVER: Starting</text>
	</string>
	<string id="st_validating_cdkey">
		<text>Validating CD Key</text>
	</string>
	<string id="st_video">
		<text>Video</text>
	</string>
	<string id="terrible">
		<text>Terrible</text>
	</string>
	<string id="ui_inv_repair">
		<text>Repair</text>
	</string>
	<string id="ui_st_cant_run_r2">
		<text>You can't run Render 2 on your PC</text>
	</string>
	<string id="ui_st_community">
		<text>Faction</text>
	</string>
	<string id="ui_st_conn_cdkey_disabled">
		<text>Connection error: Your CD-Key is disabled. Contact customer service.</text>
	</string>
	<string id="ui_st_conn_cdkey_in_use">
		<text>Connection error: CD-Key already in use.</text>
	</string>
	<string id="ui_st_conn_cdkey_invalid">
		<text>Connection error: Invalid CD-Key.</text>
	</string>
	<string id="ui_st_conn_invalid_host">
		<text>Connection error: Invalid host</text>
	</string>
	<string id="ui_st_conn_invalid_pass">
		<text>Connection error: Invalid password</text>
	</string>
	<string id="ui_st_conn_new_patch">
		<text>A new patch is available.\n Version: %s\n Location: %s\nDo you want to download it now?</text>
	</string>
	<string id="ui_st_conn_no_new_patch">
		<text>No new patches currently available</text>
	</string>
	<string id="ui_st_conn_rejected_server">
		<text>Connection error: connection rejected by server</text>
	</string>
	<string id="ui_st_conn_sess_full">
		<text>Connection error: server full</text>
	</string>
	<string id="ui_st_conn_version_differs">
		<text>Connection error: Different version.</text>
	</string>
	<string id="ui_st_connecting_to_masterserver">
		<text>Connecting to master server</text>
	</string>
	<string id="ui_st_days">
		<text>Days</text>
	</string>
	<string id="ui_st_error">
		<text>Error</text>
	</string>
	<string id="ui_st_error_loading">
		<text>Load error</text>
	</string>
	<string id="ui_st_file_exist_owerwrite_q">
		<text>A file with this name already exists. Do you want to overwrite it?</text>
	</string>
	<string id="ui_st_file_name_is_empty">
		<text>The file name is empty</text>
	</string>
	<string id="ui_st_hours">
		<text>Hours</text>
	</string>
	<string id="ui_st_kicked_by_battleye">
		<text>Was disconnected by BattleEye protection system:</text>
	</string>
	<string id="ui_st_kicked_by_server">
		<text>Disconnected. Reason:</text>
	</string>
	<string id="ui_st_leave">
		<text>Leave</text>
	</string>
	<string id="ui_st_load_game_confirm">
		<text>Loading this game will cause unsaved data to be lost. Proceed?</text>
	</string>
	<string id="ui_st_mins">
		<text>min</text>
	</string>
	<string id="ui_st_months">
		<text>months</text>
	</string>
	<string id="ui_st_opponent_items">
		<text>Backpack</text>
	</string>
	<string id="ui_st_params">
		<text>Parameters</text>
	</string>
	<string id="ui_st_patch_download_error">
		<text>Unable to download the patch.</text>
	</string>
	<string id="ui_st_patch_download_success">
		<text>Patch successfully downloaded. Do you want to install it?</text>
	</string>
	<string id="ui_st_price">
		<text>Price</text>
	</string>
	<string id="ui_st_rank">
		<text>Rank</text>
	</string>
	<string id="ui_st_relation">
		<text>Attitude</text>
	</string>
	<string id="ui_st_reputation">
		<text>Reputation</text>
	</string>
	<string id="ui_st_secs">
		<text>sec</text>
	</string>
	<string id="ui_st_select_one_map">
		<text>Please select at least one map</text>
	</string>
	<string id="ui_st_take_all">
		<text>Take all</text>
	</string>
	<string id="ui_st_time_remains">
		<text>Remaining</text>
	</string>
	<string id="ui_st_voting_disabled">
		<text>Vote failed</text>
	</string>
	<string id="ui_st_want_to_leave_game_q">
		<text>Do you really want to leave the game?</text>
	</string>
	<string id="ui_total_price">
		<text>Total</text>
	</string>
	<string id="very_bad">
		<text>very bad</text>
	</string>
	<string id="very_good">
		<text>very good</text>
	</string>
	<string id="veteran">
		<text>Veteran</text>
	</string>
	<string id="ui_st_inv_repair">
		<text>Repair</text>
	</string>
	<string id="ui_repair_button_hint">
		<text>Repair selected item</text>
	</string>
	<string id="st_key_notbinded">
		<text>...</text>
	</string>
	<string id="st_save_uni_travel_generic">
		<text>moving within an area</text>
	</string>
	<string id="st_save_uni_travel_zat_to_jup">
		<text>moving from Zaton to Yanov</text>
	</string>
	<string id="st_save_uni_travel_zat_to_pri">
		<text>moving from Zaton to Pripyat</text>
	</string>
	<string id="st_save_uni_travel_jup_to_zat">
		<text>moving from Yanov to Zaton</text>
	</string>
	<string id="st_save_uni_travel_jup_to_pri">
		<text>moving from Yanov to Pripyat</text>
	</string>
	<string id="st_save_uni_travel_pri_to_zat">
		<text>moving from Pripyat to Zaton</text>
	</string>
	<string id="st_save_uni_travel_pri_to_jup">
		<text>moving from Pripyat to Yanov</text>
	</string>
	<string id="st_save_uni_pri_to_labx8">
		<text>moving from Pripyat to X8</text>
	</string>
	<string id="st_save_uni_labx8_to_pri">
		<text>moving from X8 to Pripyat</text>
	</string>
	<string id="st_save_uni_surge_start">
		<text>emission</text>
	</string>
	<string id="st_save_zat_a1_game_start">
		<text>beginning of the game</text>
	</string>
	<string id="st_save_zat_a2_reached_skadovsk">
		<text>arrival at the Skadovsk</text>
	</string>
	<string id="st_save_jup_b9_searched_heli_1">
		<text>Stingray 1 examined</text>
	</string>
	<string id="st_save_zat_b100_searched_heli_2">
		<text>Stingray 2 examined</text>
	</string>
	<string id="st_save_zat_b28_searched_heli_3">
		<text>Stingray 3 examined</text>
	</string>
	<string id="st_save_jup_b8_searched_heli_4">
		<text>Stingray 4 examined</text>
	</string>
	<string id="st_save_zat_b101_searched_heli_5">
		<text>Stingray 5 examined</text>
	</string>
	<string id="st_save_zat_b18_noah_showed_teleport">
		<text>getting to the plateau</text>
	</string>
	<string id="st_save_jup_b217_arrived_to_jup">
		<text>arrival at Yanov</text>
	</string>
	<string id="st_save_jup_a9_got_underpass_docs">
		<text>road to Pripyat found</text>
	</string>
	<string id="st_save_jup_b15_drunk_with_zulu">
		<text>Zulu joins the squad</text>
	</string>
	<string id="st_save_jup_a10_gonna_return_debt">
		<text>Vano’s debt repaid</text>
	</string>
	<string id="st_save_jup_b218_vano_in_squad">
		<text>Vano joins the squad</text>
	</string>
	<string id="st_save_jup_b206_got_anomalous_plant">
		<text>anomalous plant collected</text>
	</string>
	<string id="st_save_jup_b218_sokolov_in_squad">
		<text>Sokolov joins the squad</text>
	</string>
	<string id="st_save_jup_b218_strider_in_squad">
		<text>Strider joins the squad</text>
	</string>
	<string id="st_save_jup_b218_travel_jup_to_pas">
		<text>squad assembled</text>
	</string>
	<string id="st_save_pas_b400_underpass_start">
		<text>arrival in the underpass</text>
	</string>
	<string id="st_save_uni_travel_pas_to_pri">
		<text>arrival in Pripyat</text>
	</string>
	<string id="st_save_pri_a16_arrived_to_pri">
		<text>military forces located</text>
	</string>
	<string id="st_save_pri_a17_hospital_start">
		<text>unidentified weapon captured</text>
	</string>
	<string id="st_save_pri_a20_found_dead_recon">
		<text>recon squad found</text>
	</string>
	<string id="st_save_pri_a18_met_reinforcement">
		<text>reinforcements arrived</text>
	</string>
	<string id="st_save_pri_a18_searched_antenna">
		<text>“antenna” examined</text>
	</string>
	<string id="st_save_pri_a21_approached_mad_sentry">
		<text>missing sentry found</text>
	</string>
	<string id="st_save_pri_a21_killed_controller">
		<text>controller near sentry killed</text>
	</string>
	<string id="st_save_zat_a23_entered_test_center">
		<text>testing workshop accessed</text>
	</string>
	<string id="st_save_zat_a23_got_gauss_docs">
		<text>Gauss rifle documentation found</text>
	</string>
	<string id="st_save_pri_a22_found_dead_squad">
		<text>dead fighter found</text>
	</string>
	<string id="st_save_pri_a25_gonna_place_explosive">
		<text>entry to the kindergarten</text>
	</string>
	<string id="st_save_pri_a25_freed_medic">
		<text>military medic rescued</text>
	</string>
	<string id="st_save_pri_a28_talked_with_ssu">
		<text>established communications with HQ</text>
	</string>
	<string id="st_save_pri_a28_evacutaion_start">
		<text>Pripyat evacuation initiated</text>
	</string>
	<string id="st_save_pri_a28_evacuation_end">
		<text>evacuation helicopters reached</text>
	</string>
	<string id="st_save_uni_zone_to_reality">
		<text>evacuation complete</text>
	</string>
	<string id="st_save_jup_b209_placed_mutant_scanner">
		<text>mutant detector</text>
	</string>
	<string id="st_save_jup_a12_gave_artefact_for_hostage">
		<text>ransom paid for hostage</text>
	</string>
	<string id="st_save_jup_a12_met_with_liberators">
		<text>hostage freed</text>
	</string>
	<string id="st_save_jup_b6_arrived_to_ash_heap">
		<text>Ash Heap anomaly measurements</text>
	</string>
	<string id="st_save_jup_b6_arrived_to_fen">
		<text>Plavni anomaly measurements</text>
	</string>
	<string id="st_save_zat_b38_met_with_grouse">
		<text>bloodsucker lair</text>
	</string>
	<string id="st_save_jup_b19_arrived_to_kopachy">
		<text>sent to Kopachy</text>
	</string>
	<string id="st_save_zat_b40_warned_by_mercs">
		<text>approach to the waste processing station</text>
	</string>
	<string id="st_save_zat_b7_met_with_robbers">
		<text>stalker hit</text>
	</string>
	<string id="st_save_zat_b33_got_container">
		<text>container found in stash</text>
	</string>
	<string id="st_save_zat_b106_arrived_to_chimera_lair">
		<text>hunting the chimera</text>
	</string>
	<string id="st_save_jup_b16_passed_labyrinth">
		<text>Oasis found</text>
	</string>
	<string id="st_save_pri_b35_ready_to_snipe">
		<text>Operation One Shot initiated</text>
	</string>
	<string id="st_save_jup_b1_entered_railroad_tunnel">
		<text>search for the psy-emission source</text>
	</string>
	<string id="st_save_jup_b47_got_admin_docs">
		<text>administrative documents</text>
	</string>
	<string id="st_save_zat_b103_warned_by_mercs">
		<text>approach to the substation workshop</text>
	</string>
	<string id="st_save_zat_b5_met_with_others">
		<text>deal by the ranger station</text>
	</string>
	<string id="st_save_jup_b207_arrived_to_duty_depot">
		<text>Duty warehouse</text>
	</string>
	<string id="st_save_zat_b14_got_altered_wheel">
		<text>strange glow source found</text>
	</string>
	<string id="st_save_pri_b301_arrived_to_help_zulu">
		<text>Zulu found</text>
	</string>
	<string id="st_save_zat_b42_arrived_to_controler_lair">
		<text>dangerous cave</text>
	</string>
	<string id="ui_st_upgrade">
		<text>Repair/modifications</text>
	</string>
	<string id="ui_st_buy">
		<text>Buy</text>
	</string>
	<string id="ui_st_sell">
		<text>Sell</text>
	</string>
	<string id="ui_st_trade">
		<text>Trade</text>
	</string>
	<string id="ui_st_exit_hint">
		<text>Close window ($$ACTION_USE$$)</text>
	</string>
	<string id="ui_st_trade_hint">
		<text>Open trading window ($$ACTION_SPRINT_TOGGLE$$)</text>
	</string>
	<string id="ui_st_upgrade_hint">
		<text>Open repair and modification window ($$ACTION_SPRINT_TOGGLE$$)</text>
	</string>
	<string id="ui_st_take_all_hint">
		<text>Move all items to your backpack ($$ACTION_SPRINT_TOGGLE$$)</text>
	</string>
	<string id="ui_st_buy_hint">
		<text>Buy selected items</text>
	</string>
	<string id="ui_st_sell_hint">
		<text>Sell selected items</text>
	</string>
	<string id="st_save_pri_a28_evacuation_heli">
		<text>evacuation helicopter take-off</text>
	</string>
</string_table>
