[logic]
active = walker@start

[walker@start]
path_walk = bar_bar_psih_walk
path_look = bar_bar_psih_look
wounded = wounded@pre_medkit
meet = meet@pre_medkit
on_info = {+bar_psih_nopain} walker@nopain

[meet@pre_medkit]
use = true
use_wpn = true

[wounded@pre_medkit]
hp_state = 100|psycho_pain@bar_psycho_pain
hp_state_see = 100|psycho_pain@bar_psycho_pain
psy_state = 0|psycho_pain@bar_psycho_pain
hp_victim = 100|nil
hp_cover = 100|false
hp_fight = 100|false
help_dialog = nil


[walker@nopain]
path_walk = bar_bar_psih_walk
path_look = bar_bar_psih_look
wounded = wounded@nopain
meet = meet@nopain
on_info = {+bar_psih_suicide} walker@suicide

[wounded@nopain]
hp_state = 100|psycho_pain@nil
hp_state_see = 100|psycho_pain@nil
psy_state = 0|psycho_pain@nil
hp_victim = 100|nil
hp_cover = 100|false
hp_fight = 100|false
help_dialog = nil

[meet@nopain]
use = true
use_wpn = true
meet_dialog = bar_bar_psih_start_gorbun


[walker@suicide]
path_walk = bar_bar_psih_walk
path_look = bar_bar_psih_look
wounded = wounded@suicide

[wounded@suicide]
hp_state = 100|psycho_shoot@bar_psycho_goodluck
hp_state_see = 100|psycho_shoot@bar_psycho_goodluck
psy_state = 0|psycho_shoot@bar_psycho_goodluck
hp_victim = 100|nil
hp_cover = 100|false
hp_fight = 100|false
synsound = psycho_shoot@bar_psycho_goodluck
help_dialog = nil
