[logic@val_sacrifice_victim]
active          = walker@val_sacrifice_victim_wait
on_death        = death@val_sacrifice_victim
combat_ignore   = combat_ignore

[death@val_sacrifice_victim]
on_info     = %+val_sacrifice_victim_dead +val_sacrifice_finish%
;on_info2    = {=killed_by(404)} %=hit_npc(404:bip01_spine1:1:1000)%, {=killed_by(405)} %=hit_npc(405:bip01_spine1:1:1000)%

;--------------------------------------------------------------------------
; start
;--------------------------------------------------------------------------
[walker@val_sacrifice_victim_wait]
path_walk           = victim_wait_walk
path_look           = victim_wait_look
on_info             = {+val_sacrifice_start} remark@val_sacrifice_victim_phrase1
on_info2            = {+val_sacrifice_guard1_dead +val_sacrifice_guard2_dead} %+val_sacrifice_finish%
combat_ignore_cond  = always

;--------------------------------------------------------------------------
; start
;--------------------------------------------------------------------------
[remark@val_sacrifice_victim_wait]
anim                = wait
target              = 404
on_info             = {+val_sacrifice_start} remark@val_sacrifice_victim_phrase1
on_info2            = {+val_sacrifice_guard1_dead +val_sacrifice_guard2_dead} %+val_sacrifice_finish%
combat_ignore_cond  = always

;--------------------------------------------------------------------------
; фраза: 
; ждем на фразу 3 первого охранника
;--------------------------------------------------------------------------
[remark@val_sacrifice_victim_phrase1]
anim                = wait
snd                 = speech
target              = 404
on_signal           = sound_end | %+val_sacrifice_victim_phrase1_end%
on_info             = {+val_sacrifice_guard1_phrase3_end} remark@val_sacrifice_victim_phrase2
on_info2            = {+val_sacrifice_guard1_dead +val_sacrifice_guard2_dead} %+val_sacrifice_finish%
combat_ignore_cond  = always

;--------------------------------------------------------------------------
; фраза: 
; ждем на фразу 3 первого охранника
;--------------------------------------------------------------------------
[remark@val_sacrifice_victim_phrase2]
anim                = wait_na
snd                 = speech
target              = 404
on_info             = {+val_sacrifice_guard1_dead +val_sacrifice_guard2_dead} %+val_sacrifice_finish%
on_signal           = sound_end | remark@val_sacrifice_victim_stay %+val_sacrifice_victim_phrase2_end%
combat_ignore_cond  = always

;--------------------------------------------------------------------------
; wait for scene end
;--------------------------------------------------------------------------
[remark@val_sacrifice_victim_stay]
anim                = wait_na
target              = 404
on_info             = {+val_sacrifice_guard1_dead +val_sacrifice_guard2_dead} %+val_sacrifice_finish%
combat_ignore_cond  = always
