[story_ids]
  65535 = "Invalid"
  ; Номер SID-а состоит из номера уровня + номер персонажа (2 цифры).

  ; Escape (0-99)
  000          = "Escape_blockpost_case"
  001          = "Escape_trader_self"
  002          = "Escape_Tutorial_Artefact"
  003          = "Escape_Trader"
  004		   = "Escape_tutorial_wounded"
  005		   = "Escape_stalker_from_raid"
  006		   = "Escape_novice_lager_volk"
  007		   = "Escape_dinamite"
  008		   = "Escape_anomaly_field"
  009		   = "Escape_bridge_stalkers"
  010          = "Escape_raid_commander1"
  011          = "Escape_raid_commander2"
  012          = "esc_vagon_newbie1"
  013          = "esc_vagon_newbie2"
  014          = "esc_helicopter"
  015          = "esc_level_patrol"
  016		   = "esc_wounded_flash"
  017			= "esc_bandits_factory"
  018			= "esc_matugalnik"
  021			= "esc_leader_killers"
  022			= "esc_lager_leader"
  023			= "esc_wounded_follower_1"
  024			= "esc_wounded_follower_2"
  025			= "esc_tutorial_secret_place"
  026			= "esc_pm_broken"
  027			= "esc_toz_broken"
  028			= "esc_mill"
  029			= "esc_tutorial_flesh"
  030			= "esc_vp_finder"
  031			= "soldiers_bridge"
  032			= "esc_kuznetsov"
  091		   = "esc_exit_to_garbage_01"
  
  ; Garbage (100-199)
  100          = "Garbage_Seriy"
  101          = "gar_dm_bandit1"
  102          = "gar_dm_bandit2"
  103          = "gar_dm_bandit3"
  104          = "gar_dm_novice"
  105			= "gar_boars_nest"
  106			= "gar_bandits_leader"
  107			= "gar_hellcar"
  108			= "gar_dolg_blockpost"
  109			= "gar_wounded"
  110			= "gar_newbie_in_tunnel"
  111			= "gar_bandit_post"
  112			= "gar_spot_swamp"
  113			= "gar_spot_secret1"
  114			= "gar_spot_car_graveyard"
  115			= "gar_spot_dolg_blokpost"
  116			= "gar_spot_angar"
  117			= "gar_spot_bandit_agr"
  118			= "gar_spot_tunnel"
  119			= "gar_spot_dogs_forest"
  120			= "gar_spot_trash1"
  121			= "gar_spot_trash2"
  122			= "gar_spot_trash3"
  123			= "gar_seryi_drug_wounded"
  191		   = "gar_exit_to_agroprom_01"
  192		   = "gar_exit_to_agroprom_02"
  193		   = "gar_exir_to_escape"
  194			= "gar_exit_to_bar"
  195			= "gar_exit_to_darkvalley_low"
  196			= "gar_exit_to_darkvalley_high"

  ; Agroprom (300-399)
  300          = "agr_military_documents"
  301          = "agr_gunslinger_collector_entrance"
  302          = "agr_krot"
  303          = "agr_factory_skirmish1"
  304	       = "agr_ratcatcher"
  306		   = "agr_captains_chamber"
  307		   = "agr_zaz"
  311		   = "agr_collector_entrance1"
  312		   = "agr_collector_entrance2"
  313		   = "agr_collector_entrance3"
  314		   = "agr_collector_entrance4"
  315		   = "agr_collector_entrance5"
  316		   = "agr_collector_entrance6"
  320		   = "agr_factory_location"
  321		   = "agr_nii_location"
  391		   = "agr_exit_to_garbage_01"
  392		   = "agr_exit_to_garbage_02"
  393		   = "agr_attacking_heli"
  394		   = "agr_stalker_look_point"
  395		   = "agr_gunslinger_e3_documents"
  396		   = "agr_bloodsucker_e3_growl"
  397		   = "agr_controller_e3_growl"
  398		   = "agr_stalker_on_enter"

  ; DarkValley (400-499)
  400          = "val_escort_captive"
  401          = "val_sacrifice_victim"
  402          = "val_prisoner"
  403          = "val_sacrifice_bloodsucker"
  404          = "val_sacrifice_guard1"
  405          = "val_sacrifice_guard2"
  406          = "val_escort_nap1"
  407          = "val_escort_guard1"
  408          = "val_escort_guard2"
  409          = "val_tunnel_bandit"
  410          = "val_opendoor_monolith"
  411          = "val_opendoor_victim"
  412          = "val_opendoor_soldier"
  413          = "val_stairs_victim1"
  414          = "val_stairs_victim2"
  415          = "val_lvl_changer1"
  416          = "val_lvl_changer2"
  417          = "val_lvl_changer3"
  418          = "val_stopper_soldier1"
  419          = "val_stopper_soldier2"
  420          = "val_stopper_soldier3"
  421          = "val_exit_gate"
  422          = "val_sos_stalker"
  423          = "val_gate_btr"
  424          = "val_escort_wounded"
  425          = "val_borov"
  426          = "val_door_to_x18"
  427          = "val_zone_bandits"
  428          = "val_zone_monolith"
  429          = "val_zone_robbers"
  430          = "val_zone_south_gate"
  431          = "val_zone_pipe"
  432			= "dar_codedoor_1"
  433			= "dar_codedoor_2"
   
  ; Bar Rostok (500-699)
  500		= "bar_Barman"
  501		= "bar_dolg_arhive_documents"
  502		= "bar_hunter_toz"
  503		= "bar_ecolog_professor"
  504		= "bar_hunter"
  505		= "bar_dolg_captain_ivancov"
  506		= "bar_dolg_polkovnik_petrenko"
  507		= "bar_dolg_general_voronin"
  508		= "bar_water_tower"
  509		= "bar_freedom_volkodav"
  510		= "bar_drunk_dolg"
  511		= "bar_crazy_veterans_leader"
  512		= "bar_darklab_documents"
  513		= "bar_decoding_documents"
  514		= "bar_svoboda_ambush_tiran"
  515		= "bar_bar_osvedomitel"
  516		= "bar_dolg_guard_commander"
  517		= "bar_psih"
  570		= "bar_bar_locator"
  571		= "bar_arena_locator"
  572		= "bar_dolg_locator"
  591		= "rostok_exit_to_bar"
  592		= "bar_exit_to_military"
  593		= "bar_exit_to_garbage"
  594		= "bar_exit_to_rostok"
  595       = "rostok_naemnik"
  596       = "rostok_tainyi_hod"
  597       = "rostok_banda_volkodava"
  601		= "rostok_offline_walker_1"
  602		= "rostok_offline_walker_2"
  603		= "rostok_offline_walker_3"
  604		= "rostok_offline_walker_4"
  605		= "rostok_kruglov_finish"
  
  ; Military   (700-799)
  700          = "Freedom_patrol_commander_base"
  701          = "Freedom_patrol_commander_level" 
  702          = "Mil_Master_Max"
  703          = "Mil_Crazy"
  704          = "Mil_Sniper"
  705          = "Mil_Bandit_Secret"
  706          = "Mil_RG6"
  707          = "Mil_Lukash" 
  708          = "Mil_Dolg_Zoneguard" 
  709          = "Mil_Freedom_Kamikadze"
  710          = "Mil_Courier" 
  711          = "Mil_Silence" 
  712          = "Mil_Killer1"
  713          = "Mil_Killer2"
  714          = "Mil_Killer3"
  719          = "Mil_Informator"
  720          = "Mil_patrol_kamikadze1" 
  721          = "Mil_patrol_kamikadze2" 
  722          = "Mil_patrol_kamikadze3" 
  723          = "Mil_Bomb"
  724          = "Mil_Kap"
  725          = "Mil_Hunter1"
  726          = "Mil_Hunter2"
  727          = "Mil_Hunter3"
  728          = "Mil_Cook"
  729          = "Mil_Controller" 
  730          = "Mil_Sniper1" 
  731          = "Mil_Sniper2" 
  732          = "Mil_Sniper3" 
  733          = "Mil_Freedom_base" 
  734          = "Mil_Miser" 
  735          = "Mil_WaterTower"
  770		   = "Mil_Locator_barier"
  771          = "Mil_Exit_to_Bar"
  772          = "Mil_Exit_to_DeadCity"
  773          = "Mil_Exit_to_Radar" 
  774          = "Mil_Dolg_Khutor" 
  

  ; Pripyat (800-899)
  800          = "pri_heli1"
  801          = "pri_heli2"
  802          = "pri_heli3"
  803          = "pri_heli4"
  804          = "pri_wave2_monolith_victim1"
  805          = "pri_wave2_monolith_victim2"
  806          = "pri_bomber"
  807          = "pri_btr"
  808          = "pri_wave1_monolith_victim1"
  809          = "pri_corner_monolith1"
  810          = "pri_controller1"
  811          = "pri_controller2"
  812          = "pri_controller3"
  813          = "pri_zombied_victim1"
  814          = "pri_zombied_victim2"
  815          = "pri_gigant1"
  816          = "pri_gigant2"
  817          = "pri_gigant3"
  818          = "pri_gigant4"
  819          = "pri_gigant5"
  820          = "pri_wave4_monolith6"
  821          = "pri_wave4_monolith8"
  822          = "pri_decoder_room_door"
  823          = "pri_followers_gulag"
  824          = "pri_bus_station_zone"
  825          = "pri_hotel_zone"
  826          = "pri_monolith_base_zone"
  827          = "pri_stadium_zone"
  828          = "pri_monolith_leader"

  ; Yantar - Yantar Underground (900-999)
  900          = "yan_ecolog_help"
  901          = "yan_scan_psi_radiation"
  902		   = "yan_general_ecolog"
  903		   = "yan_vasilyev"
  
  905          = "yan_semenov_help"
  906		   = "yan_zombie_zone_mapspot"
  907		   = "yan_mapspot_from_vasilyev"
  908		   = "yan_labx16switcher_lamp1"
  909		   = "yan_labx16switcher_lamp2"
  910		   = "yan_labx16switcher_lamp3"
  911		   = "yan_labx16switcher_primary_1_green"
  912		   = "yan_labx16switcher_primary_1_red"
  913		   = "yan_labx16switcher_primary_2_green"
  914		   = "yan_labx16switcher_primary_2_red"
  915		   = "yan_labx16switcher_primary_3_green"
  916		   = "yan_labx16switcher_primary_3_red"
  917		   = "yan_labx16_documents"
  918		   = "yan_ghost"
  920		   = "yan_helmet"
  921		   = "yan_secret_exit"
  ; Radar (1000-1099)
  1000         = "rad_antenna"
  1001         = "rad_code_door"
  1002         = "rad_entrance_guard1"
  1003         = "rad_entrance_guard2"
  1004         = "rad_suicide"
  1090			= "rad_falling_barrel_1"
  1091			= "rad_falling_barrel_2"
  1092			= "rad_falling_barrel_3"
  1093			= "rad_falling_barrel_4"      
  1094			= "rad_falling_barrel_5"      
  1095			= "rad_falling_barrel_6"      
  1096			= "rad_falling_barrel_7"      
  1097			= "rad_falling_barrel_8"      
  1098			= "rad_falling_barrel_9"      
  1099			= "rad_falling_barrel_10"     
  1080			= "rad_falling_barrel_11"      
  1081			= "rad_falling_barrel_12"   
  1082			= "rad_falling_barrel_13"      
  1083			= "rad_falling_barrel_14"  
  1084			= "rad_falling_barrel_15"      
  1085			= "rad_falling_barrel_16"   
     
  1071			= "rad_barrel_faller1"
  1072			= "rad_barrel_faller2"
  1073			= "rad_barrel_faller3"
  1074			= "rad_barrel_faller4"
  1075			= "rad_barrel_faller5"
  
  
  ; AES (1100 - 1199)
  1101         = "aes_grenade"
  1102         = "aes_sarcofag"
  1103         = "aes_sokol"
  1104         = "aes_korshun"
  1105         = "aes_yastreb"
  1106         = "aes_sapsan"
  1107         = "aes_pustelga"
  1108         = "aes_grif"
  1109         = "aes_lun"
  1110         = "aes_sova"
  1111         = "aes_kvartet" 
  1112         = "aes_btr1" 
  1113         = "aes_btr2" 
  1114         = "aes_btr3" 
  1115         = "aes_gate" 
  1116         = "aes_monolit1" 
  1117         = "aes_monolit2" 
  1118         = "aes_sidorovich"
  1119         = "aes_zombie1"
  1120         = "aes_zombie2"
  1121         = "aes_zombie3"
  1122         = "aes_zombie4"
  1123         = "aes_zombie5"
  1124         = "aes_zombie6"
  
  ; DeadCity (1200 - 1299)
  1200         = "cit_doctor"
  1201         = "cit_heli"
  1202         = "cit_actor_weapon_zone"
  1203         = "cit_actor_escape_zone"
  1204         = "cit_level_exit_zone"
  1205         = "cit_actor_escape_car_zone"
  1206         = "cit_killers_base_zone"
  1207         = "cit_bandits_base_zone"
  1208         = "cit_gorsovet_zone"
  1209         = "cit_vp"
  1210         = "cit_bochka_button"
  
  ; Sarcofag + Monolith (1300 - 1399)
  1300			= "sar_monolith"
  1301			= "sar_generator_1"
  1302			= "sar_generator_2"
  1303			= "sar_secret_door"
  1304			= "sar_command_center"
  1305			= "sar2_destroyable_monolith"
  
  ; Warlab (1400 - 1499)
  1400			= "warlab"
	
  ; Kishki (1500 - 1599)
  1500			= "darscape_helicopter"
  1501          = "ds_falling_barrel_1"
  1502          = "ds_falling_barrel_2"
  1503          = "ds_falling_barrel_3"
  1504          = "ds_falling_barrel_4" 
  1505          = "ds_falling_barrel_5"
  1506          = "ds_falling_barrel_6"
  1507          = "ds_falling_barrel_7"
  1508          = "ds_falling_barrel_8"
  1509          = "ds_falling_barrel_9"
  1510          = "ds_falling_barrel_10"
  1515          = "ds_table"
  1520          = "ds_barrel_faller1"
  1521          = "ds_barrel_faller2"
  1522          = "ds_barrel_faller3"
  1523          = "ds_barrel_faller4"
  1524          = "ds_barrel_faller5"
  1525          = "ds_barrel_faller6"
  1526          = "ds_barrel_faller7"
  1527          = "ds_barrel_faller8"
  1528          = "ds_barrel_faller9"
  1550          = "bun_bloodsucker_prim"

  ; For Task Generator
  10001			= "tm_stohe_selo_test_lager"

  ; TEST LEVEL (20000+)
  20000        = "test_stalker1"
  20001        = "test_stalker2"  
  20002        = "test_searchlight1"
  20003        = "test_searchlight2"