[logic@val_sos_bs]
active = mob_camp1
on_combat = mob_combat

[mob_combat]
on_info = nil %=disable_combat_handler%

[mob_camp1]
path_home = bs_walk
path_look = bs_look
state = invis
;friendly = true
on_actor_dist_le = 3 | mob_camp2 %=monster_berserk%
on_info = {+val_sos_actor_near_wounded} mob_camp2 %=monster_berserk%

[mob_camp2]
path_home = bs_attack_walk
path_look = bs_attack_look
state = vis
;on_actor_dist_le = 3 | nil
;friendly = true
;on_signal = arrived | nil

