;PM, PB, FORT;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[mp_ammo_9x18_fmj]:ammo_9x18_fmj		
$spawn			= "" ; option for Level Editor
k_hit			= 1
k_ap			= 0
k_air_resistance = 3

[mp_ammo_9x18_pmm]:ammo_9x18_pmm		
$spawn			= "" ; option for Level Editor
k_hit			= 0.8
k_ap			= 0.5
k_air_resistance = 2.5

;[mp_ammo_9x18_pbp]:ammo_9x18_pbp		
;$spawn			= "" ; option for Level Editor
;k_hit			= 1.2
;k_ap			= 0.5
k_air_resistance = 2

;HPSA, Walther, Beretta, MP5;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[mp_ammo_9x19_fmj]:ammo_9x19_fmj		
$spawn			= "" ; option for Level Editor
k_hit			= 1
k_ap			= 0
k_air_resistance = 3

[mp_ammo_9x19_pbp]:ammo_9x19_pbp		
$spawn			= "" ; option for Level Editor
k_hit			= 0.8
k_ap			= 0.6
k_air_resistance = 2

;AK, AKu;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
					
[mp_ammo_5.45x39_fmj]:ammo_5.45x39_fmj	
$spawn			= "" ; option for Level Editor
k_hit			= 1
k_ap			= 0
k_air_resistance = 0.5

[mp_ammo_5.45x39_ap]:ammo_5.45x39_ap		
$spawn			= "" ; option for Level Editor
k_hit			= 0.8
k_ap			= 0.35
k_air_resistance = 0.2

;L85,LR300, Sig550, G36, Fn2000;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
					
[mp_ammo_5.56x45_ss190]:ammo_5.56x45_ss190	
$spawn			= "" ; option for Level Editor
k_hit			= 1
k_ap			= 0
k_air_resistance = 1

[mp_ammo_5.56x45_ap]:ammo_5.56x45_ap		
$spawn			= "" ; option for Level Editor
k_hit			= 0.7
k_ap			= 0.55
k_air_resistance = 0.35

;Sniper ammo;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[mp_ammo_7.62x54_7h1]:ammo_7.62x54_7h1	
$spawn			= "" ; option for Level Editor
k_hit			= 1
k_ap			= 0
k_air_resistance = 0

[mp_ammo_7.62x54_ap]:ammo_7.62x54_ap		
$spawn			= "" ; option for Level Editor
k_hit			= 0.9
k_ap			= 1
k_air_resistance = 0

[mp_ammo_7.62x54_7h14]:ammo_7.62x54_7h14	
$spawn			= "" ; option for Level Editor
k_hit			= 1
k_ap			= 0.7;0.6
k_air_resistance = 0

;Groza, Vintorez, VAl;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
					
[mp_ammo_9x39_pab9]:ammo_9x39_pab9		
$spawn			= "" ; option for Level Editor
k_hit			= 1
k_ap			= 0
k_air_resistance = 1

[mp_ammo_9x39_ap]:ammo_9x39_ap		
$spawn			= "" ; option for Level Editor
k_hit			= 0.85
k_ap			= 0.4
k_air_resistance = 0.5

[mp_ammo_9x39_sp5]:ammo_9x39_sp5		
$spawn			= "" ; option for Level Editor
k_hit			= 1.2
k_ap			= 0.1
k_air_resistance = 0.1

;Colt, SIg220, DE, Usp;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
					
[mp_ammo_11.43x23_fmj]:ammo_11.43x23_fmj	
$spawn			= "" ; option for Level Editor
k_hit			= 1
k_ap			= 0
k_air_resistance = 1

[mp_ammo_11.43x23_hydro]:ammo_11.43x23_hydro	
$spawn			= "" ; option for Level Editor
k_hit			= 0.8
k_ap			= 0.45
k_air_resistance = 0.5

;Shotguns;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
					
[mp_ammo_12x70_buck]:ammo_12x70_buck		
$spawn			= "" ; option for Level Editor
k_hit			= 0.4;1.0
k_ap			= 0
k_air_resistance = 10

[mp_ammo_12x76_zhekan]:ammo_12x76_zhekan	
$spawn			= "" ; option for Level Editor
k_hit			= 1.0;2.45
k_ap			= 0.025
k_air_resistance = 10

[mp_ammo_12x76_dart]:ammo_12x76_dart		
$spawn			= "" ; option for Level Editor
k_hit			= 1.3;3.1
k_ap			= 0.4
k_air_resistance = 10

;Gauss;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
					
[mp_ammo_gauss]:ammo_gauss			
$spawn			= "" ; option for Level Editor
k_hit			= 1
k_ap			= 1
k_air_resistance = 0
