[mp_scientific_outfit]:scientific_outfit
$spawn              	= ""

burn_protection = 0.99			;коэффициенты защиты костюма персонажем 
strike_protection = 0.99	
shock_protection = 0.99
wound_protection = 0.5		
radiation_protection = 0.99
telepatic_protection = 0.99
chemical_burn_protection = 0.99
explosion_protection = 0.2
fire_wound_protection  = 0.6

bones_koeff_protection = mp_scien_outfit_bones
immunities_sect			= mp_sect_scientific_outfit_immunities

[mp_scien_outfit_bones]
hit_fraction		= 0.2

bip01_pelvis 		 = 1.0, 20
bip01_spine 		 = 1.0, 25
bip01_spine1 		 = 1.0, 20
bip01_neck 		 = 1.0, 10
bip01_head 		 = 1.0, 10
eyelid_1 		 = 1.0, 15
eye_left 		 = 1.0, 15
eye_right 		 = 1.0, 15
jaw_1 		 	 = 1.0, 15


bip01_l_clavicle	 = 1.0, 20;0.5
bip01_l_upperarm	 = 1.0, 10;0.5
bip01_l_forearm	 	 = 1.0, 10;0.5
bip01_l_hand	 	 = 1.0, 5;0.5

bip01_r_clavicle	 = 1.0, 20;0.5
bip01_r_upperarm	 = 1.0, 10;0.5
bip01_r_forearm	 	 = 1.0, 10;0.5
bip01_r_hand	 	 = 1.0, 5;0.5

bip01_l_thigh	 	 = 1.0, 10 ;0.5
bip01_l_calf	 	 = 1.0, 5 ;0.5
bip01_l_foot	 	 = 1.0, 5;0.5

bip01_r_thigh	 	 = 1.0, 10 ;0.5
bip01_r_calf	 	 = 1.0, 5 ;0.5
bip01_r_foot	 	 = 1.0, 5;0.5


[mp_sect_scientific_outfit_immunities]
burn_immunity				= 0.00				;коэффициенты иммунитета самого костюма
strike_immunity				= 0.00
shock_immunity				= 0.00
wound_immunity				= 1.00
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 0.00
explosion_immunity			= 0.00
fire_wound_immunity			= 0.30

[mp_military_stalker_outfit]:military_stalker_outfit
$spawn              	= ""

burn_protection = 0.6			;коэффициенты защиты костюма персонажем 
strike_protection = 0.6
shock_protection = 0.8
wound_protection = 0.6		
radiation_protection = 0.5
telepatic_protection = 0.6
chemical_burn_protection = 0.6
explosion_protection = 0.6
fire_wound_protection  = 0.5

immunities_sect			= mp_military_stalker_outfit_immunities

bones_koeff_protection = mp_military_outfit_bones

[mp_military_stalker_outfit_immunities]:sect_military_stalker_outfit_immunities
burn_immunity				= 1.00				;коэффициенты иммунитета самого костюма
strike_immunity				= 1.00
shock_immunity				= 1.00
wound_immunity				= 0.50
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 1.00
explosion_immunity			= 0.50
fire_wound_immunity			= 0.10


[mp_military_outfit_bones]
hit_fraction		= 0.15

bip01_pelvis 		 = 0.55, 55
bip01_spine 		 = 0.55, 70
bip01_spine1 		 = 0.55, 65
bip01_neck 		 = 0.7, 35
bip01_head 		 = 0.7, 45
eyelid_1 		 = 0.7, 25
eye_left 		 = 0.7, 25
eye_right 		 = 0.7, 25
jaw_1 		 	 = 0.7, 40

bip01_l_clavicle	 = 0.55, 55
bip01_l_upperarm	 = 0.55, 10
bip01_l_forearm	 	 = 0.55, 10
bip01_l_hand	 	 = 0.25, 5

bip01_r_clavicle	 = 0.55, 55
bip01_r_upperarm	 = 0.55, 10
bip01_r_forearm	 	 = 0.55, 10
bip01_r_hand	 	 = 0.25, 5

bip01_l_thigh	 	 = 0.55, 35
bip01_l_calf	 	 = 0.55, 20
bip01_l_foot	 	 = 0.25, 5

bip01_r_thigh	 	 = 0.55, 35
bip01_r_calf	 	 = 0.55, 20
bip01_r_foot	 	 = 0.25, 5

power_loss = 0.67

[mp_exo_outfit]:exo_outfit
$spawn              	= ""

burn_protection = 0.3		;коэффициенты защиты костюма персонажем 
strike_protection = 0.7
shock_protection = 0.5
wound_protection = 0.5		
radiation_protection = 0.3
telepatic_protection = 0.6
chemical_burn_protection = 0.5
explosion_protection = 0.8
fire_wound_protection  = 0.55

immunities_sect			= mp_exo_outfit_immunities
bones_koeff_protection = mp_exo_outfit_bones

;запрещение режима Sprint для Актера
sprint_allowed			= false

[mp_exo_outfit_immunities]:sect_exo_outfit_immunities
burn_immunity				= 0.50				;коэффициенты иммунитета самого костюма
strike_immunity				= 1.00
shock_immunity				= 1.00
wound_immunity				= 0.10
radiation_immunity			= 0.00
telepatic_immunity			= 0.00
chemical_burn_immunity		= 1.00
explosion_immunity			= 0.50
fire_wound_immunity			= 0.05

[mp_exo_outfit_bones]
hit_fraction		= 0.1

bip01_pelvis 		 = 0.7, 70
bip01_spine 		 = 0.7, 80
bip01_spine1 		 = 0.7, 75
bip01_neck 		 = 0.8, 50
bip01_head 		 = 0.8, 60
eyelid_1 		 = 0.8, 25
eye_left 		 = 0.8, 25
eye_right 		 = 0.8, 25
jaw_1 		 	 = 0.8, 25

bip01_l_clavicle	 = 0.7, 80
bip01_l_upperarm	 = 0.7, 40
bip01_l_forearm	 	 = 0.7, 10
bip01_l_hand	 	 = 0.3, 5

bip01_r_clavicle	 = 0.7, 80
bip01_r_upperarm	 = 0.7, 40
bip01_r_forearm	 	 = 0.7, 10
bip01_r_hand	 	 = 0.3, 5

bip01_l_thigh	 	 = 0.7, 50
bip01_l_calf	 	 = 0.7, 20
bip01_l_foot	 	 = 0.3, 10

bip01_r_thigh	 	 = 0.7, 50
bip01_r_calf	 	 = 0.7, 20
bip01_r_foot	 	 = 0.3, 10

