;-------------------------------------------------------------------------------------------------
;-- GARBAGE BANDITS
;-------------------------------------------------------------------------------------------------

[logic@dolg_post_lider]
active = walker@dolg_post_lider

[walker@dolg_post_lider]
path_walk = dolg_post_4

[logic@dolg_post_post1]
active = camper@dolg_post_post1

[camper@dolg_post_post1]
path_walk = dolg_post_1
path_look = dolg_post_look1

[logic@dolg_post_post2]
active = camper@dolg_post_post2


[camper@dolg_post_post2]
path_walk = dolg_post_2
path_look = dolg_post_look2

[logic@dolg_post_post3]
active = camper@dolg_post_post3


[camper@dolg_post_post3]
path_walk = dolg_post_3
path_look = dolg_post_look3







[logic@gar_bandit_agr_camper1]
active = camper@gar_bandit_agr_camper1

[camper@gar_bandit_agr_camper1]
path_walk = camper_walk1
path_look = camper_look1


[logic@gar_bandit_agr_camper2]
active = camper@gar_bandit_agr_camper2

[camper@gar_bandit_agr_camper2]
path_walk = camper_walk2
path_look = camper_look2


[logic@gar_bandit_agr_camper3]
active = camper@gar_bandit_agr_camper3

[camper@gar_bandit_agr_camper3]
path_walk = camper_walk3
path_look = camper_look3


[logic@gar_bandit_agr_camper4]
active = camper@gar_bandit_agr_camper4

[camper@gar_bandit_agr_camper4]
path_walk = camper_walk4
path_look = camper_look4


[logic@gar_bandit_agr_camper5]
active = camper@gar_bandit_agr_camper5

[camper@gar_bandit_agr_camper5]
path_walk = camper_walk5
path_look = camper_look5


[logic@gar_bandit_agr_wait1]
active = walker@gar_bandit_agr_wait1
on_hit = hit@bandits
on_death = death@bandits
combat_ignore = combat_ignore@bandit

[walker@gar_bandit_agr_wait1]
path_walk = path_wait1
path_look = look_wait1
combat_ignore_cond = {-gar_open_fire}


[logic@gar_bandit_agr_wait2]
active = walker@gar_bandit_agr_wait2
on_hit = hit@bandits
on_death = death@bandits
combat_ignore = combat_ignore@bandit

[walker@gar_bandit_agr_wait2]
path_walk = path_wait2
path_look = look_wait2
combat_ignore_cond = {-gar_open_fire}


[logic@gar_bandit_agr_wait3]
active = walker@gar_bandit_agr_wait3
on_hit = hit@bandits
on_death = death@bandits
combat_ignore = combat_ignore@bandit

[walker@gar_bandit_agr_wait3]
path_walk = path_wait3
path_look = look_wait3
combat_ignore_cond = {-gar_open_fire}


[logic@gar_bandit_agr_wait4]
active = walker@gar_bandit_agr_wait4
on_hit = hit@bandits
on_death = death@bandits
combat_ignore = combat_ignore@bandit

[walker@gar_bandit_agr_wait4]
path_walk = path_wait4
path_look = look_wait4
combat_ignore_cond = {-gar_open_fire}


[logic@gar_bandit_agr_wait5]
active = walker@gar_bandit_agr_wait5
on_hit = hit@bandits
on_death = death@bandits
combat_ignore = combat_ignore@bandit

[walker@gar_bandit_agr_wait5]
path_walk = path_wait5
path_look = look_wait5
combat_ignore_cond = {-gar_open_fire}


[logic@gar_bandit_agr_wait6]
active = walker@gar_bandit_agr_wait6
on_hit = hit@bandits
on_death = death@bandits
combat_ignore = combat_ignore@bandit

[walker@gar_bandit_agr_wait6]
path_walk = path_wait6
path_look = look_wait6
combat_ignore_cond = {-gar_open_fire}


[logic@gar_bandit_agr_wait7]
active = walker@gar_bandit_agr_wait7
on_hit = hit@bandits
on_death = death@bandits
combat_ignore = combat_ignore@bandit

[walker@gar_bandit_agr_wait7]
path_walk = path_wait7
path_look = look_wait7
combat_ignore_cond = {-gar_open_fire}


[logic@gar_bandit_agr_wait8]
active = walker@gar_bandit_agr_wait8
on_hit = hit@bandits
on_death = death@bandits
combat_ignore = combat_ignore@bandit

[walker@gar_bandit_agr_wait8]
path_walk = path_wait8
path_look = look_wait8
combat_ignore_cond = {-gar_open_fire}




[logic@gar_bandit_agr_kamp1]
active = kamp@gar_bandit_agr_kamp1

[kamp@gar_bandit_agr_kamp1]
center_point = kamp_point


[logic@gar_bandit_agr_kamp2]
active = kamp@gar_bandit_agr_kamp2

[kamp@gar_bandit_agr_kamp2]
center_point = kamp_point


[logic@gar_bandit_agr_kamp3]
active = kamp@gar_bandit_agr_kamp3

[kamp@gar_bandit_agr_kamp3]
center_point = kamp_point


[logic@gar_bandit_agr_kamp4]
active = kamp@gar_bandit_agr_kamp4

[kamp@gar_bandit_agr_kamp4]
center_point = kamp_point


[logic@gar_bandit_agr_kamp5]
active = kamp@gar_bandit_agr_kamp5

[kamp@gar_bandit_agr_kamp5]
center_point = kamp_point


[logic@gar_bandit_agr_kamp6]
active = kamp@gar_bandit_agr_kamp6

[kamp@gar_bandit_agr_kamp6]
center_point = kamp_point1

[logic@gar_bandit_agr_kamp7]
active = kamp@gar_bandit_agr_kamp7

[kamp@gar_bandit_agr_kamp7]
center_point = kamp_point1

[logic@gar_bandit_agr_kamp8]
active = kamp@gar_bandit_agr_kamp8

[kamp@gar_bandit_agr_kamp8]
center_point = kamp_point


[logic@gar_bandit_agr_leader_raid]
active = walker@gar_bandit_agr_leader_raid
on_hit = hit@bandits
on_death = death@bandits
combat_ignore = combat_ignore@bandit

[walker@gar_bandit_agr_leader_raid]
path_walk = raid_walk2
path_look = raid_look2
combat_ignore_cond = {-gar_counter_fire}
on_signal = start2 | %+gar_open_fire +gar_counter_fire%
default_state_moving1 = assault


[combat_ignore@bandit]

[hit@bandits]
on_info = %+gar_counter_fire +gar_open_fire%

[death@bandits]
on_info = %+gar_counter_fire +gar_bandit_leader_dead +gar_open_fire%


[logic@gar_bandit_agr_follower1]
active = follower@gar_bandit_agr_follower1
on_hit = hit@bandits
on_death = death@bandits
combat_ignore = combat_ignore@bandit


[follower@gar_bandit_agr_follower1]
anim_walk = raid
anim_run = assault
combat_ignore_cond = {-gar_counter_fire}


[logic@gar_bandit_agr_follower2]
active = follower@gar_bandit_agr_follower2
on_hit = hit@bandits
on_death = death@bandits
combat_ignore = combat_ignore@bandit

[follower@gar_bandit_agr_follower2]
anim_walk = raid
anim_run = assault
combat_ignore_cond = {-gar_counter_fire}


[logic@gar_bandit_agr_follower3]
active = follower@gar_bandit_agr_follower3
combat_ignore = combat_ignore@bandit
on_hit = hit@bandits
on_death = death@bandits


[follower@gar_bandit_agr_follower3]
combat_ignore_cond = {-gar_counter_fire}
anim_walk = raid
anim_run = assault


[logic@gar_bandit_agr_follower4]
active = follower@gar_bandit_agr_follower4
on_hit = hit@bandits
on_death = death@bandits
combat_ignore = combat_ignore@bandit

[follower@gar_bandit_agr_follower4]
combat_ignore_cond = {-gar_counter_fire}
anim_walk = raid
anim_run = assault


[logic@gar_bandit_agr_follower5]
active = follower@gar_bandit_agr_follower5
on_hit = hit@bandits
on_death = death@bandits
combat_ignore = combat_ignore@bandit

[follower@gar_bandit_agr_follower5]
combat_ignore_cond = {-gar_counter_fire}
anim_walk = raid
anim_run = assault


[logic@gar_bandit_agr_follower6]
active = follower@gar_bandit_agr_follower6
on_hit = hit@bandits
on_death = death@bandits
combat_ignore = combat_ignore@bandit

[follower@gar_bandit_agr_follower6]
combat_ignore_cond = {-gar_counter_fire}
anim_walk = raid
anim_run = assault


[logic@gar_bandit_agr_leader_raid2]
active = walker@gar_bandit_agr_leader_raid2
on_hit = hit@bandits
on_death = death@bandits
combat_ignore = combat_ignore@bandit

[walker@gar_bandit_agr_leader_raid2]
path_walk = raid_walk
path_look = raid_look
combat_ignore_cond = {-gar_counter_fire}
on_signal = start | %+gar_counter_fire%

[logic@gar_bandit_agr_restrictor_raid]
active = nil

;-------------------------------------------------------------------------------------------------
;-- GARBAGE STALKERS (Hellcar group)
;-------------------------------------------------------------------------------------------------
[logic@gar_hellcar_group_hellcar]
active = walker1@hellcar_way
on_death = death@hellcar

[walker1@hellcar_way]
path_walk = hellcar_walk
path_look = hellcar_look
on_info = {+gar_animation_radio} walker3@hellcar_way
meet = meet
danger = danger_condition@hellcar_group

[walker11@hellcar_way]
path_walk = hellcar_walk
path_look = hellcar_look
danger = danger_condition@hellcar_group
meet = meet@1

[walker3@hellcar_way]
path_walk = hellcar_walk
path_look = hellcar_look
on_info = {+gar_direction -gar_alarm} remark@hellcar_way
danger = danger_condition@hellcar_group
meet = meet

[remark@hellcar_way]
snd = gar_hellcar_ambush
on_signal = sound_end |walker11@hellcar_way %+gar_alarm%
danger = danger_condition@hellcar_group
anim = wait

[meet]
meet_state = 30|hello@talk_hello| 10|ward@wait
meet_state_wpn = 30|hello@talk_hello| 10|ward@wait
victim = 30|actor
victim_wpn = 30|actor
use = true
use_wpn = true

[meet@neutral]
meet_state = 3|guard@wait
meet_state_wpn = 3|guard@wait
victim = 10|actor
victim_wpn = 10|actor
use = true
use_wpn = true

[meet@friend]
meet_state = 5|wait@wait
meet_state_wpn = 5|wait@wait
victim = 20|actor
victim_wpn = 20|actor
use = true
use_wpn = true

[meet@after_battle]
meet_state = 15|hello@talk_hello| 5|ward@wait
meet_state_wpn = 15|hello@talk_hello| 5|ward@wait
victim = 15|actor
victim_wpn = 15|actor
use = true
use_wpn = true

[death@hellcar]
on_info = %+gar_hellcar_death +gar_open_fire%

[danger_condition@hellcar_group]
ignore_distance = 20

[logic@gar_hellcar_group_walker1]
active = walker1@gar_hellcar_group_walker1

[walker1@gar_hellcar_group_walker1]
path_walk = observer_walk
path_look = observer_look
on_info = {+gar_bandits_raid} walker@gar_hellcar_group_return_observer
danger = danger_condition@hellcar_group

[walker@gar_hellcar_group_return_observer]
path_walk = return_observer_walk
path_look = return_observer_look
on_signal = alarm | remark@gar_hellcar_group_return_observer %+gar_direction%
danger = danger_condition@hellcar_group
meet = meet@1

[remark@gar_hellcar_group_return_observer]
anim = wait

[meet@1]
Meet_state 		= 3| wait@wait
Meet_state_wpn 	= 3| wait@wait
Victim 		= 3| actor
Victim_wpn 		= 3| actor
Use			= false
Use_wpn		= false



[logic@gar_hellcar_group_walker2]
active = walker@gar_hellcar_group_walker2

[walker@gar_hellcar_group_walker2]
path_walk = walk2
path_look = look2
meet = meet@neutral
danger = danger_condition@hellcar_group


[logic@gar_hellcar_group_walker3]
active = walker@gar_hellcar_group_walker3

[walker@gar_hellcar_group_walker3]
path_walk = walk3
path_look = look3
meet = meet@neutral
danger = danger_condition@hellcar_group


[logic@gar_hellcar_group_rest1]
active = kamp@gar_hellcar_group_rest1

[kamp@gar_hellcar_group_rest1]
center_point = kamp_point
meet = meet@neutral
danger = danger_condition@hellcar_group


[logic@gar_hellcar_group_rest2]
active = kamp@gar_hellcar_group_rest2

[kamp@gar_hellcar_group_rest2]
center_point = kamp_point
meet = meet@neutral
danger = danger_condition@hellcar_group


[logic@gar_hellcar_group_rest3]
active = kamp@gar_hellcar_group_rest3

[kamp@gar_hellcar_group_rest3]
center_point = kamp_point
meet = meet@neutral
danger = danger_condition@hellcar_group


[logic@gar_hellcar_group_rest4]
active = remark@hellcar_way_final
on_death = death@hellcar

[remark@hellcar_way_final]
on_timer = 1000|walker2@hellcar_way %=gar_hellcar_victory%
anim = wait

[walker2@hellcar_way]
path_walk = hellcar_walk
path_look = hellcar_look2
meet = meet@friend
on_use = use
danger = danger_condition@hellcar_group


[meet@hellcar_group_in_battle]
Meet_state 		= 1| wait@wait
Meet_state_wpn 	= 1| wait@wait
Victim 		= 2| actor
Victim_wpn 		= 2| actor
Use			= false
Use_wpn		= false



[logic@gar_hellcar_group_camper1]
active = walker@gar_hellcar_group_camper1
on_hit = hit
on_death = death
combat_ignore = combat_ignore@hellcar

[walker@gar_hellcar_group_camper1]
path_walk = camper1_walk
path_look = camper1_look
combat_ignore_cond = {-gar_open_fire}


[combat_ignore@hellcar]

[hit]
on_info = %+gar_open_fire%

[death]
on_info = %+gar_open_fire%


[logic@gar_hellcar_group_camper2]
active = walker@gar_hellcar_group_camper2
on_hit = hit
on_death = death
combat_ignore = combat_ignore@hellcar

[walker@gar_hellcar_group_camper2]
path_walk = camper2_walk
path_look = camper2_look
;radius = 25
combat_ignore_cond = {-gar_open_fire}


[logic@gar_hellcar_group_camper3]
active = walker@gar_hellcar_group_camper3
on_hit = hit
on_death = death
combat_ignore = combat_ignore@hellcar

[walker@gar_hellcar_group_camper3]
path_walk = camper3_walk
path_look = camper3_look
;radius = 25
combat_ignore_cond = {-gar_open_fire}


[logic@gar_hellcar_group_camper4]
active = camper@gar_hellcar_group_camper4
on_hit = hit
on_death = death@hellcar
combat_ignore = combat_ignore@hellcar

[camper@gar_hellcar_group_camper4]
path_walk = camper4_walk
path_look = camper4_look
radius = 25
combat_ignore_cond = {-gar_open_fire}
on_signal = direction | walker@gar_hellcar_group_camper42 %=gar_direction_fire%
danger = danger_condition@hellcar

[walker@gar_hellcar_group_camper42]
path_walk = camper4_walk
path_look = camper4_look
;radius = 20
combat_ignore_cond = {-gar_open_fire}
danger = danger_condition@hellcar

[danger_condition@hellcar]
ignore_distance = 20


;-------------------------------------------------------------------------------------
;-- GARBAGE DOLG
;-------------------------------------------------------------------------------------

[logic@gar_dolg_blokpost_camper1]
active = walker@gar_dolg_blokpost_camper1

[walker@gar_dolg_blokpost_camper1]
path_walk = camper_walk1
path_look = camper_look1
meet = meet@neutral


[logic@gar_dolg_blokpost_camper2]
active = walker@gar_dolg_blokpost_camper2

[walker@gar_dolg_blokpost_camper2]
path_walk = camper_walk2
path_look = camper_look2
meet = meet@neutral


[logic@gar_dolg_blokpost_camper3]
active = walker@gar_dolg_blokpost_camper3

[walker@gar_dolg_blokpost_camper3]
path_walk = camper_walk3
path_look = camper_look3
meet = meet@neutral


[logic@gar_dolg_blokpost_zoneguard1]
active = walker@gar_dolg_blokpost_zoneguard1
on_combat = combat
meet = meet@zoneguard1

[walker@gar_dolg_blokpost_zoneguard1]
path_walk = zoneguard_walk1
path_look = zoneguard_look1
meet = meet@zoneguard1
danger = danger_condition@dolg_zoneguard

[meet@zoneguard1]
meet_state = 20|{-gar_free_pass} threat@gar_dolg_blokpost, guard@talk_hello
meet_state_wpn = 20|{-gar_free_pass} threat@gar_dolg_blokpost, guard@talk_hello
victim = 20|actor
victim_wpn = 20|actor
use	= true
use_wpn = true
zone = gar_dolg_blokpost_zone_warn|{-gar_free_pass}backoff@{-gar_free_pass}gar_dolg_blokpost|gar_dolg_blokpost_zone_guard|{-gar_free_pass}true@{-gar_free_pass}gar_dolg_blokpost
meet_dialog = gar_dolg_blokpost


[logic@gar_dolg_blokpost_zoneguard2]
active = walker@gar_dolg_blokpost_zoneguard2
on_combat = combat

[walker@gar_dolg_blokpost_zoneguard2]
path_walk = zoneguard_walk2
path_look = zoneguard_look2
meet = meet@zoneguard1
danger = danger_condition@dolg_zoneguard


[logic@gar_dolg_blokpost_zoneguard3]
active = walker@gar_dolg_blokpost_zoneguard3
on_combat = combat

[walker@gar_dolg_blokpost_zoneguard3]
path_walk = zoneguard_walk3
path_look = zoneguard_look3
meet = meet@zoneguard1
danger = danger_condition@dolg_zoneguard

[combat]
combat_type = camper


[logic@gar_dolg_blokpost_kamp1]
active = kamp@gar_dolg_blokpost_kamp1

[kamp@gar_dolg_blokpost_kamp1]
center_point = kamp_point
meet = meet@neutral


[logic@gar_dolg_blokpost_kamp2]
active = kamp@gar_dolg_blokpost_kamp2

[kamp@gar_dolg_blokpost_kamp2]
center_point = kamp_point
meet = meet@neutral


[logic@gar_dolg_blokpost_kamp3]
active = kamp@gar_dolg_blokpost_kamp3

[kamp@gar_dolg_blokpost_kamp3]
center_point = kamp_point
meet = meet@neutral


[logic@gar_dolg_blokpost_raid1]
active = walker@gar_dolg_blokpost_raid1

[walker@gar_dolg_blokpost_raid1]
path_walk = raid_walk


[logic@gar_dolg_blokpost_raid2]
active = follower1@gar_dolg_blokpost_raid2

[follower1@gar_dolg_blokpost_raid2]
anim_walk = raid
anim_run = assault
formation_line = true


[logic@gar_dolg_blokpost_raid3]
active = follower2@gar_dolg_blokpost_raid3

[follower2@gar_dolg_blokpost_raid3]
anim_walk = raid
anim_run = assault
formation_line = true


[danger_condition@dolg_zoneguard]
ignore_distance = 25

;*****************************************************************
;Bandits on factory
;*****************************************************************

[logic@gar_seryi_bandits_camper10]
active = camper@gar_seryi_bandits_camper10
combat_ignore = combat_ignore
on_hit = hit@bandits_seryi
on_death = death@bandits_seryi

[camper@gar_seryi_bandits_camper10]
path_walk = camper10_walk
path_look = camper10_look
combat_ignore_cond = {-gar_seryi_open_fire}


[logic@gar_seryi_bandits_camper20]
active = camper@gar_seryi_bandits_camper20
combat_ignore = combat_ignore
on_hit = hit@bandits_seryi
on_death = death@bandits_seryi

[camper@gar_seryi_bandits_camper20]
path_walk = camper20_walk
path_look = camper20_look
combat_ignore_cond = {-gar_seryi_open_fire}


[logic@gar_seryi_bandits_camper30]
active = camper@gar_seryi_bandits_camper30
combat_ignore = combat_ignore
on_hit = hit@bandits_seryi
on_death = death@bandits_seryi

[camper@gar_seryi_bandits_camper30]
path_walk = camper30_walk
path_look = camper30_look
combat_ignore_cond = {-gar_seryi_open_fire}


[logic@gar_seryi_bandits_camper40]
active = camper@gar_seryi_bandits_camper40
combat_ignore = combat_ignore
on_hit = hit@bandits_seryi
on_death = death@bandits_seryi

[camper@gar_seryi_bandits_camper40]
path_walk = camper40_walk
path_look = camper40_look
combat_ignore_cond = {-gar_seryi_open_fire}


[logic@gar_seryi_bandits_camper50]
active = camper@gar_seryi_bandits_camper50
combat_ignore = combat_ignore
on_hit = hit@bandits_seryi
on_death = death@bandits_seryi

[camper@gar_seryi_bandits_camper50]
path_walk = camper50_walk
path_look = camper50_look
combat_ignore_cond = {-gar_seryi_open_fire}


[logic@gar_seryi_bandits_camper60]
active = walker@gar_seryi_bandits_camper60
combat_ignore = combat_ignore
on_hit = hit@bandits_seryi
on_death = death@bandits_seryi

[walker@gar_seryi_bandits_camper60]
path_walk = camper60_walk
path_look = camper60_look
combat_ignore_cond = {-gar_seryi_open_fire}


[hit@bandits_seryi]
on_info = %+gar_seryi_open_fire%

[death@bandits_seryi]
on_info = %+gar_seryi_open_fire%


[logic@gar_seryi_bandits_camper11]
active = camper@gar_seryi_bandits_camper11
combat_ignore = combat_ignore
on_hit = hit@bandits_seryi
on_death = death@bandits_seryi

[camper@gar_seryi_bandits_camper11]
path_walk = camper11_walk
path_look = camper11_look
combat_ignore_cond = {-gar_seryi_open_fire}
on_info = {+gar_begin_assault -gar_seryi_ceitnot} nil %+gar_seryi_ceitnot +gar_seryi_open_fire%

;remark@gar_seryi_bandits_1

;[remark@gar_seryi_bandits_1]
;snd = gar_bandits_seryi
;on_signal = sound_end| remark@gar_seryi_bandits_2 %+gar_seryi_ceitnot +gar_seryi_open_fire%
;combat_ignore_cond = {-gar_seryi_open_fire}
;anim = hide

[remark@gar_seryi_bandits_2]
anim = hide



[logic@gar_seryi_bandits_camper21]
active = camper@gar_seryi_bandits_camper21
combat_ignore = combat_ignore
on_hit = hit@bandits_seryi
on_death = death@bandits_seryi

[camper@gar_seryi_bandits_camper21]
path_walk = camper21_walk
path_look = camper21_look
combat_ignore_cond = {-gar_seryi_open_fire}


[logic@gar_seryi_bandits_camper31]
active = camper@gar_seryi_bandits_camper31
combat_ignore = combat_ignore
on_hit = hit@bandits_seryi
on_death = death@bandits_seryi

[camper@gar_seryi_bandits_camper31]
path_walk = camper31_walk
path_look = camper31_look
combat_ignore_cond = {-gar_seryi_open_fire}


[logic@gar_seryi_bandits_camper41]
active = camper@gar_seryi_bandits_camper41
combat_ignore = combat_ignore
on_hit = hit@bandits_seryi
on_death = death@bandits_seryi

[camper@gar_seryi_bandits_camper41]
path_walk = camper41_walk
path_look = camper41_look
combat_ignore_cond = {-gar_seryi_open_fire}


[logic@gar_seryi_bandits_camper51]
active = camper@gar_seryi_bandits_camper51
combat_ignore = combat_ignore
on_hit = hit@bandits_seryi
on_death = death@bandits_seryi

[camper@gar_seryi_bandits_camper51]
path_walk = camper51_walk
path_look = camper51_look
combat_ignore_cond = {-gar_seryi_open_fire}


[logic@gar_seryi_bandits_camper61]
active = camper@gar_seryi_bandits_camper61
combat_ignore = combat_ignore
on_hit = hit@bandits_seryi
on_death = death@bandits_seryi

[camper@gar_seryi_bandits_camper61]
path_walk = camper61_walk
path_look = camper61_look
combat_ignore_cond = {-gar_seryi_open_fire}


[logic@gar_seryi_bandits_walker1]
active = remark@gar_seryi_bandits_walker1

[remark@gar_seryi_bandits_walker1]
snd = gar_bandits_seryi
sound_end = nil


[logic@gar_seryi_bandits_walker2]
active = nil


[logic@gar_seryi_bandits_walker3]
active = nil


[logic@gar_seryi_bandits_walker4]
active = nil


[logic@gar_seryi_bandits_walker5]
active = nil


[logic@gar_seryi_bandits_walker6]
active = nil


[logic@gar_seryi_bandits_kamp1]
active = kamp@gar_seryi_bandits_kamp1

[kamp@gar_seryi_bandits_kamp1]
center_point = kamp_point


[logic@gar_seryi_bandits_kamp2]
active = kamp@gar_seryi_bandits_kamp2

[kamp@gar_seryi_bandits_kamp2]
center_point = kamp_point


[logic@gar_seryi_bandits_kamp3]
active = kamp@gar_seryi_bandits_kamp3

[kamp@gar_seryi_bandits_kamp3]
center_point = kamp_point


[logic@gar_seryi_bandits_kamp4]
active = kamp@gar_seryi_bandits_kamp4

[kamp@gar_seryi_bandits_kamp4]
center_point = kamp_point


[logic@gar_seryi_bandits_kamp5]
active = kamp@gar_seryi_bandits_kamp5

[kamp@gar_seryi_bandits_kamp5]
center_point = kamp_point


[logic@gar_seryi_bandits_kamp6]
active = kamp@gar_seryi_bandits_kamp6

[kamp@gar_seryi_bandits_kamp6]
center_point = kamp_point


;*****************************************************************
;Bandit Post
;*****************************************************************

[logic@gar_bandit_post_sniper]
active = camper@gar_bandit_post_sniper

[camper@gar_bandit_post_sniper]
path_walk = walk1
path_look = look1
radius = 10
sniper = true


[logic@gar_bandit_post_walker2]
active = walker@gar_bandit_post_2

[walker@gar_bandit_post_2]
path_walk = walk2
path_look = look2


[logic@gar_bandit_post_walker3]
active = walker@gar_bandit_post_3

[walker@gar_bandit_post_3]
path_walk = walk3
path_look = look3


[logic@gar_bandit_post_walker4]
active = walker@gar_bandit_post_4

[walker@gar_bandit_post_4]
path_walk = walk4
path_look = look4


[logic@gar_bandit_post_walker5]
active = walker@gar_bandit_post_5

[walker@gar_bandit_post_5]
path_walk = walk5
path_look = look5


[logic@gar_bandit_post_walker6]
active = walker@gar_bandit_post_6

[walker@gar_bandit_post_6]
path_walk = walk6
path_look = look6


[logic@gar_bandit_post_walker7]
active = walker@gar_bandit_post_7

[walker@gar_bandit_post_7]
path_walk = walk7
path_look = look7





;*****************************************************************
;Boars2 (Dolg Quest)
;*****************************************************************
[logic@gar_boars2_nest]
active = nil

;*****************************************************************
;Boars (Dolg Rush)
;*****************************************************************
[logic@gar_boars_nest]
active = nil

;*****************************************************************
;Fleshes (Dolg Quest)
;*****************************************************************
[logic@gar_nest_flesh]
active = nil

;*****************************************************************
;Dogs 
;*****************************************************************
[logic@gar_dogs_nest]
active = nil

;*****************************************************************
;Dogs 2
;*****************************************************************
[logic@gar_dogs_nest2]
active = nil