[wpn_knife_mp]
GroupControlSection			= spawn_group
discovery_dependency 		= 
$spawn              		= "weapons\knife_mp"					; option for Level Editor
$npc                		= off
$prefetch 		    		= 8
scheduled           		= off								; option for ALife Simulator
cform						= skeleton

ef_weapon_type				= 1

class						= W_KNIFE

visual						= weapons\knife\wpn_knife.ogf
inv_name					= Knife

inv_name_short				= Knife
inv_weight					= 1

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x					= 18
inv_grid_y					= 8

kill_msg_x			= 197
kill_msg_y			= 177
kill_msg_width		= 53
kill_msg_height		= 16

;не показывать кол-во патронов для ножа
show_ammo					= false

immunities_sect				= weapon
	
slot						= 0
animation_slot				= 5		; type of the animation that will be used
single_handed				= 1

hud							= wpn_knife_hud
force_min					= 25
force_const					= 63
force_max					= 100
force_grow_speed			= 25
	
cost						= 10

hand_dependence		     	= 1

cam_relax_speed          	= 5.0
cam_dispersion           	= 0.9
cam_max_angle		     	= 7
cam_max_angle_horz			= 5.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz			= 0.5	;(degree) size of step camera moved in horizontal position while shooting


fire_dispersion          	= 0.5
fire_dispersion_add      	= 5.3
fire_dispersion_relax    	= 0.6
fire_dispersion_base	 	= 0.5
disp_vel_factor		     	= 0.9
disp_crouch_factor	     	= 0.75
disp_jump_factor	     	= 7
fire_dispersion_condition_factor = 0.0
misfire_probability 		= 0.0
condition_shot_dec 			= 0.0

direction                	= 0, 0, 1
shell_point		         	= 0.0, 0.0, 0.0
fire_point               	= 0.0, 0.1, 0.4

flame_particles			 	= 

rpm_empty_click 	     	= 200

; ttc	
hit_type				 	= wound
hit_power                	= 35
hit_impulse		         	= 120

hit_type_2				 	= wound_2
hit_power_2                	= 35
hit_impulse_2	         	= 120

fire_distance            	= 200.2
bullet_speed			 	= 500			;начальная скорость пули
rpm                      	= 600
; end ttc

normal                   	= 0, 1, 0
position                 	= -0.021, -0.078, 0.0
orientation              	= 0,90,0
startup_ammo             	= 1000
wm_size                  	= 0.10

tracer_head_speed	     	= 300
tracer_trail_scale	     	= 0.75
tracer_start_length	     	= 1
tracer_width		     	= 0.07

light_color		         	= 0.0,0.0,0.0
light_range		         	= 0
light_var_color		     	= 0.05
light_var_range		     	= 0.1
light_time 		         	= 0

ph_mass			         	= 4

ammo_limit		         	= 180
ammo_current		     	= 90
ammo_elapsed		     	= 0
	
ammo_mag_size		     	= 0
ammo_class				 	= ammo_9x39_pab9
	
min_radius               	= 50
max_radius               	= 50

scope_status				= 0
silencer_status				= 0
grenade_launcher_status		= 0
zoom_enabled				= false

weapon_remove_time			= 60000	;время уничтожения оружия (с учетом TimeFactor) для мультиплеера

