[ambient_env_0]
sound_period		= 10, 30					; <from,to>				(sec)
sounds				= nature\wind2,nature\wind1,nature\wind3,nature\wind4,nature\new_drone1,nature\new_drone2,nature\new_crow1,nature\new_crow2		; <snd0,snd1..sndN>		sounds name
effect_period		= 20, 40					; <from,to>				(sec)
effects				= ae0_effect_0,ae0_effect_1,ae0_effect_2,ae0_effect_3	; <eff0,eff1..effN>		effects sect name

[ae0_effect_0]
life_time			= 10						; life time (sec)
particles			= nature\fog_stormy			; particle name
sound				= nature\wind1				; sound name
offset				= 0,0,0						; offset from actor camera
wind_gust_factor	= 0

[ae0_effect_1]
life_time			= 10						
particles			= nature\fog_stormy_02
sound				= nature\wind2
offset				= 0,0,0
wind_gust_factor	= 0

[ae0_effect_2]
life_time			= 12						
particles			= nature\fog_tornado_01
sound				= nature\wind3
offset				= 0,0,0
wind_gust_factor	= 0

[ae0_effect_3]
life_time			= 20						
particles			= nature\fog_stormy_02
sound				= nature\wind4
offset				= 0,0,0
wind_gust_factor	= 0

[ae0_effect_4]
life_time			= 25						
particles			= nature\fog_foggy_00
sound				= nature\rt_eerie_wind1
offset				= 0,0,0
wind_gust_factor	= 0

[ae0_effect_5]
life_time			= 9						
particles			= nature\vortex_01
sound				= nature\wind4
offset				= 0,0,0
wind_gust_factor	= 0

[ae0_effect_6]
life_time			= 10						
particles			= nature\fog_stormy_02
sound				= nature\rt_ambient1
offset				= 0,0,0
wind_gust_factor	= 0

[ae0_effect_7]
life_time			= 10						
particles			= nature\fog_stormy_02
sound				= nature\rt_ambient2
offset				= 0,0,0
wind_gust_factor	= 0

[ae0_effect_8]
life_time			= 10						
particles			= nature\fog_stormy_00
sound				= nature\rt_ambient2
offset				= 0,0,0
wind_gust_factor	= 0

[ae0_effect_9]
life_time			= 10						
particles			= nature\fog_stormy_01
sound				= nature\rt_ambient2
offset				= 0,0,0
wind_gust_factor	= 0

[ambient_env_day]
sound_period		= 5, 10					; <from,to>				(sec)
sounds				= nature\new_bird1,nature\new_bird2,nature\new_bird3,nature\new_forest_bird1,nature\new_forest_bird2,nature\new_forest_bird3,nature\new_forest_bird4,nature\new_forest_bird5,nature\random_flies1,nature\random_flies2		; <snd0,snd1..sndN>		sounds name (ambient\b1,ambient\b2,ambient\b3,ambient\b4,ambient\b5,)
effect_period		= 40, 90					; <from,to>				(sec)
effects				= ae0_effect_0	; <eff0,eff1..effN>		effects sect name

[ambient_env_rain]
sound_period		= 5, 10					; <from,to>				(sec)
sounds				= nature\wind2,nature\wind1,nature\wind3,nature\wind4,nature\new_drone1,nature\new_drone2		; <snd0,snd1..sndN>		sounds name
effect_period		= 30, 60					; <from,to>				(sec)
effects				= ae0_effect_0	; <eff0,eff1..effN>		effects sect name

[ambient_env_evening]
sound_period		= 5, 20					; <from,to>				(sec)
sounds				= nature\new_bird1,nature\new_bird2,nature\new_bird3,nature\new_forest_bird1,nature\new_forest_bird2,nature\new_forest_bird3,nature\new_crow1,nature\new_crow2,nature\new_crow3,ambient\crickets_1,ambient\crickets_2,ambient\crickets_3 		; <snd0,snd1..sndN>		sounds name
effect_period		= 90, 120					; <from,to>				(sec)
effects				= ae0_effect_0	; <eff0,eff1..effN>		effects sect name

[ambient_env_night]
sound_period		= 3, 5					; <from,to>				(sec)
sounds				= ambient\crickets_1,ambient\crickets_2,ambient\crickets_3,ambient\crickets_1,ambient\crickets_2,ambient\crickets_3,ambient\crickets_1,ambient\crickets_2,ambient\crickets_3,ambient\rats_panic_1,ambient\random\rt_coo1-m,ambient\owl_1,ambient\owl_2,ambient\owl_3,ambient\howling_1,ambient\howling_2,monsters\tushkano\tush_howl_0		; <snd0,snd1..sndN>		sounds name
effect_period		= 130, 160					; <from,to>				(sec)
effects				= ae0_effect_0	; <eff0,eff1..effN>		effects sect name

[ambient_env_morning]
sound_period		= 10, 15					; <from,to>				(sec)
sounds				= ambient\b1,ambient\b2,ambient\b3,ambient\b4,ambient\b5,nature\new_bird1,nature\new_bird2,nature\new_bird3,nature\new_forest_bird1,nature\new_forest_bird2,nature\new_forest_bird3,nature\new_forest_bird4,nature\new_forest_bird5		; <snd0,snd1..sndN>		sounds name
effect_period		= 230, 260					; <from,to>				(sec)
effects				= ae0_effect_0	; <eff0,eff1..effN>		effects sect name

[ambient_env_indoor]
sound_period		= 30, 45					; <from,to>				(sec)
sounds				= ambient\underground\breath_1,ambient\underground\breath_2,ambient\underground\hit_2,ambient\underground\hit_1,ambient\rats_panic_1,ambient\underground\strange_noise_1,ambient\underground\strange_noise_2,ambient\underground\strange_noise_3,ambient\dropinpool1,ambient\floor_creak1,ambient\iron_moaning1		; <snd0,snd1..sndN>		sounds name
effect_period		= 130, 160					; <from,to>				(sec)
effects				= 	; <eff0,eff1..effN>		effects sect name

[ambient_env_tuman]
sound_period		= 5, 10					; <from,to>				(sec)
sounds				= nature\rt_ambient2,nature\rt_ambient1, ambient\random\rt_swamp_thing1,ambient\random\rt_coo1-m,nature\rt_ambient1,ambient\waterdrop1,ambient\waterdrop2,ambient\underground\breath_1,ambient\underground\breath_2		; <snd0,snd1..sndN>		sounds name
effect_period		= 5, 10					; <from,to>				(sec)
effects				= ae0_effect_4,ae0_effect_6	; <eff0,eff1..effN>		effects sect name

[ambient_env_stancia2]
sound_period		= 5, 10					; <from,to>				(sec)
sounds				= ambient\underground\breath_1,ambient\howling_1,ambient\howling_2,ambient\underground\breath_2,ambient\underground\hit_2,ambient\underground\hit_1,ambient\rats_panic_1,ambient\underground\strange_noise_1,ambient\underground\strange_noise_2,ambient\underground\strange_noise_3,ambient\dropinpool1,ambient\floor_creak1,ambient\iron_moaning1		; <snd0,snd1..sndN>		sounds name
effect_period		= 10, 20					; <from,to>				(sec)
effects				= ae0_effect_5,ae0_effect_8, ae0_effect_9	; <eff0,eff1..effN>		effects sect name


