[logic]
active = walker

[meet]
meet_state 	   = 30| {+val_rob_buying} threat, wait@ {+val_rob_buying} val_rob_guard_jeer, weather
meet_state_wpn = 30| threat@threat_back 
;victim        = 30| actor
;victim_wpn    = 30| actor
;use           = true
use_wpn	       = true
zone           = val_rob_warn_zone| threat@ {+val_rob_buying} val_rob_guard_jeer, threat_back | val_rob_kill_zone| true@talk_abuse

[walker]
path_walk = val_rob_guard1_walk
path_look = val_rob_guard1_look
meet      = meet
