[logic]
active = remark@1
on_combat = combat_ignore

[combat_ignore]

[remark@1]
anim = wait
combat_ignore_cond = always
on_info = {+yantar_ghost_talk} remark@ghost_talk_1

[remark@ghost_talk_1]
snd = yantar_dream_talk_1
anim = wait
combat_ignore_cond = always
on_signal = sound_end | %+yantar_klyk_talk%
on_info = {+yantar_ghost_talk_2} remark@ghost_talk_2

[remark@ghost_talk_2]
snd = yantar_dream_talk_3
anim = wait
combat_ignore_cond = always
