;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;S:\GameData\w_mac10.ltx
[wpn_mac10]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn              	= 	"weapons\mac10"		; option for Level Editor
$npc					= on		; option for Level Editor
$prefetch 				= 8
scheduled				= off              ; option for ALife Simulator
cform               	= skeleton
class               	= W_AK74
min_radius          	= 30
max_radius          	= 100
	
ef_main_weapon_type		= 2
ef_weapon_type			= 6

cost				= 350	;1800
	
ammo_limit			= 210
ammo_current			= 180
ammo_elapsed			= 30
	
ammo_mag_size			= 30
ammo_class			= ammo_5.45x39_fmj, ammo_5.45x39_ap
grenade_class			= ammo_vog-25, ammo_vog-25p

hand_dependence			= 2
single_handed				= 0
	
slot 				= 2		; // secondary
inv_name	        	= MAC10
inv_name_short			= MAC10
inv_weight			= 2.5

inv_grid_width			= 5
inv_grid_height			= 2
inv_grid_x			= 5
inv_grid_y			= 5

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.05  ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

;отдача
cam_relax_speed         	= 4.0	;скорость возврата в исходное положение
cam_dispersion          	= 1.0	;увеличения угла (в градусах) с каждым выстрелом
cam_max_angle				= 8		;максимальный угол отдачи
cam_horz_prob				= 1		;вероятность отклонения по горизонтали эффектора во время стрельбы (1 - всегда отклоняется)
cam_horz_factor				= 1.5	;импирический коэффициент отклонения по горизонтали (чем больше, тем сильнее разброс)


fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.0001	;вероятность осечки при максимальном износе 
condition_shot_dec 			= 0.00003	;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------

direction              		=  0, 0, 1
fire_point             		=  0.0, 0.22, 0.65
fire_point2            		=  0.0, 0.2, 0.72

flame_particles				= weapons\generic_weapon05
smoke_particles				= weapons\generic_shoot_00
grenade_flame_particles		= weapons\generic_weapon01
	
shell_point		 			= 0.05, 0.22, 0.06
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\generic_shells

rpm_empty_click 	 		= 200

; ttc
hit_power                	= 50
hit_impulse		 			= 140
hit_type 					= fire_wound 	

fire_distance            	= 450
bullet_speed				= 900			;начальная скорость пули
rpm                      	= 600
; end ttc

hud                      	= wpn_mac10_hud
normal                   	= 0, 1, 0

;----------------------------------------------------------
position         	        = -0.03, -0.13, 0.1
orientation      	        = -5.0, -9, -5

;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position         		= -0.1,-0.45,0.2			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= 1.57,0,0						; (3rd person view)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo   		        = 90
visual         		        = weapon\ak74\wpn_ak74.ogf
	
light_color					= 0.6,0.5,0.3
light_range					= 5
light_var_color				= 0.05
light_var_range				= 0.5
light_time 					= 0.2

ph_mass						= 5
;cost						= 2100

;addons
scope_status				= 2 ; 0 - no addon, 1 - permanent addon, 2 -attachable addon
silencer_status				= 2
grenade_launcher_status			= 0

zoom_enabled				= true
scope_zoom_factor	    	        = 50

scope_name 				= wpn_addon_scope
scope_x 				= 60
scope_y 				= -2
silencer_name  				= wpn_addon_silencer
silencer_x 				= 212
silencer_y 				= 10
grenade_launcher_name 		        = wpn_addon_grenade_launcher
grenade_launcher_x 			= 112
grenade_launcher_y 			= 17

;звуки
snd_draw				= weapons\ak74_draw
snd_holster				= weapons\generic_holster
snd_shoot				= weapons\test_shoot ;was ak74_shoot
snd_empty				= weapons\gen_empty, 0.5
snd_reload				= weapons\ak74_reload, 0.7, 0.35
snd_shoot_grenade			= weapons\gen_grenshoot
snd_reload_grenade			= weapons\gen_grenload, 1.0, 0.8
snd_switch				= weapons\groza_switch, 1.0, 0.5


;настройки для глушителя
silencer_hit_power       	= 45
silencer_hit_impulse	 	= 120
silencer_fire_distance   	= 250
silencer_bullet_speed	 	= 600

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

snd_silncer_shot			= weapons\w_ak74_shot1 

silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

 
[wpn_mac10_hud]

shell_point     	   	 	= 0.15, 0.0, -0.05
shell_dir			     	= 0.0, 1.0, 0.0

fire_point               	= 0.090000,0.020000,-0.060000
fire_point2              	= 0.30, 0.00, 0.05 ;0.45, -0.07, -0.05	;0.45, 0.0, 0.04
fire_bone               	= wpn_body
orientation             	= 0, 0, 0
position                	= 0, 0, 0
visual                  	= weapon\ak74\wpn_ak74_hud.ogf

grenade_bone            	= wpn_grenade

anim_idle			= idle
anim_idle_aim			= idle_aim
anim_reload			= reload
anim_draw					= draw_wo_gl
anim_holster				= holster_wo_gl
anim_shoot					= shoot
			
;анимации с подключенным подствольником
;(режим стрельбы из подствольника)
anim_idle_g					= idle_grenade
anim_idle_g_aim				= idle_g_aim
anim_reload_g				= reload_grenade
anim_shoot_g				= shoot_grenade
anim_switch_grenade_on		= switch_grenade
anim_switch_grenade_off		= switch_grenade_off
anim_draw_g					= draw_grenade_mode
anim_holster_g				= holster_grenade_mode
;(режим обычной стрельбы)			  
anim_idle_gl				= idle_w_gl
anim_idle_gl_aim			= idle_w_gl_aim
anim_reload_gl				= reload_w_gl
anim_draw_gl				= draw_w_gl
anim_holster_gl				= holster_w_gl
anim_shoot_gl				= shoot_w_gl

;смещения HUD для режима приближения
zoom_offset					= -0.112500,0.015800,0.000000
zoom_rotate_x				= 0.000400
zoom_rotate_y				= 0.017200
;прячем перекрестие прицела в зуме
zoom_hide_crosshair	= true

;тоже самое, но для прицепленого подствольника
;режим обычной стрельбы
grenade_normal_zoom_offset			= -0.112500,0.014000,0.000000
grenade_normal_zoom_rotate_x		= -0.000900
grenade_normal_zoom_rotate_y		= 0.017200

;режим подствольника
grenade_zoom_offset			= -0.082600,-0.055100,0.000000
grenade_zoom_rotate_x		= -0.093700
grenade_zoom_rotate_y		= 0.017200

