
	<game_task id="storyline_eliminate_gunslinger">
		<title>storyline_escape_eliminate_gunslinger</title>
		<objective>
			<text>storyline_escape_eliminate_gunslinger</text>
			<icon x="0" y="0" width="50" height="50">ui\ui_icons_task</icon>
			<infoportion_fail>cit_fail_first_task</infoportion_fail>
		</objective>
		<objective>
			<text>storyline_escape_find_gunslinger</text>
		</objective>
		<objective>
			<text>storyline_escape_eliminate_gunslinger</text>
		</objective>
	</game_task>

	<game_task id="tutorial_find_artefact">
		<title>tutorial_find_artefact</title>
		<objective>
			<text>tutorial_find_artefact_0</text>
			<icon x="50" y="0" width="50" height="50">ui\ui_icons_task</icon>			
			<infoportion_complete>tutorial_artefact_done</infoportion_complete>
		</objective>
		<objective>
			<text>tutorial_find_artefact_1</text>
			<map_location_type hint="tutorial_artefact">green_location</map_location_type>
			<object_story_id>Escape_Tutorial_Artefact</object_story_id>
			<infoportion_complete>tutorial_artefact_gain</infoportion_complete>
		</objective>
		<objective>
			<text>tutorial_find_artefact_2</text>
			<map_location_type hint="escape_trader">blue_location</map_location_type>
			<object_story_id>Escape_Trader</object_story_id>
			<infoportion_complete>tutorial_artefact_done</infoportion_complete>
		</objective>
	</game_task>

	<game_task id="tutorial_help_wounded">
		<title>tutorial_help_wounded</title>
		<objective>
			<text>tutorial_help_wounded_0</text>
			<icon x="200" y="100" width="50" height="50">ui\ui_icons_task</icon>
			<infoportion_complete>esc_serious_talk</infoportion_complete>
		</objective>
		<objective>
			<text>tutorial_help_wounded_3</text>
			<map_location_type hint="tutorial_bandits">green_location</map_location_type>
			<object_story_id>esc_pm_broken</object_story_id>
			<function_complete>escape_tasks.kill_tutorial_bandits</function_complete>
		</objective>
		<objective>
			<text>tutorial_help_wounded_1</text>
			<map_location_type hint="tutorial_wounded">green_location</map_location_type>
			<object_story_id>Escape_tutorial_wounded</object_story_id>
			<infoportion_complete>tutorial_wounded_give_info</infoportion_complete>
		</objective>
		<objective>
			<text>tutorial_help_wounded_2</text>
			<map_location_type hint="escape_trader">blue_location</map_location_type>
			<object_story_id>Escape_Trader</object_story_id>
		</objective>
	</game_task>

	<game_task id="esc_help_wounded_from_raid">
		<title>esc_help_wounded_from_raid</title>
		<objective>
			<text>esc_help_wounded_from_raid_0</text>
			<icon x="200" y="100" width="50" height="50">ui\ui_icons_task</icon>
			<function_complete>escape_tasks.task_fox_complete</function_complete>
		</objective>
		<objective>
			<text>esc_help_wounded_from_raid_1</text>
			<map_location_type hint="esc_fox">green_location</map_location_type>
			<object_story_id>Escape_stalker_from_raid</object_story_id>
			<infoportion_complete>escape_fox_heal</infoportion_complete>
			<infoportion_fail>esc_dogs_return</infoportion_fail>
		</objective>
		<objective>
			<text>esc_help_wounded_from_raid_2</text>
			<map_location_type hint="esc_fox">green_location</map_location_type>
			<object_story_id>Escape_stalker_from_raid</object_story_id>
			<infoportion_complete>escape_stalker_done</infoportion_complete>
		</objective>
	</game_task>


	<game_task id="esc_blockpost_case_to_trader">
		<title>esc_blockpost_case_to_trader</title>
		<objective>
			<text>esc_blockpost_case_to_trader_0</text>
			<icon x="350" y="0" width="50" height="50">ui\ui_icons_task</icon>
			<infoportion_complete>escape_blockpost_case_done</infoportion_complete>
		</objective>
		<objective>
			<text>esc_blockpost_case_to_trader_1</text>
			<map_location_type hint="blokpost_case">green_location</map_location_type>
			<object_story_id>Escape_blockpost_case</object_story_id>
			<infoportion_complete>escape_blockpost_case_have</infoportion_complete>
		</objective>
		<objective>
			<text>esc_blockpost_case_to_trader_2</text>
			<map_location_type hint="escape_trader">blue_location</map_location_type>
			<object_story_id>Escape_Trader</object_story_id>
			<infoportion_complete>escape_blockpost_case_done</infoportion_complete>			
		</objective>
	</game_task>

	<game_task id="esc_dinamit_to_volk">
		<title>esc_dinamit_to_volk</title>
		<objective>
			<text>esc_dinamit_to_volk_0</text>
			<icon x="300" y="50" width="50" height="50">ui\ui_icons_task</icon>
			<infoportion_complete>escape_dynamite_done</infoportion_complete>
			<infoportion_fail>esc_wolf_dead</infoportion_fail>
			<function_fail>escape_tasks.is_actor_enemy_lager</function_fail>
		</objective>
		<objective>
			<text>esc_dinamit_to_volk_1</text>
			<map_location_type hint="wolfs_rangers">green_location</map_location_type>
			<object_story_id>Escape_bridge_stalkers</object_story_id>
			<function_complete>escape_tasks.petruha_talk</function_complete>			
			<infoportion_fail>esc_petruha_die</infoportion_fail>
		</objective>		
		<objective>
			<text>esc_dinamit_to_volk_2</text>
			<map_location_type hint="escape_dinamit">green_location</map_location_type>
			<object_story_id>Escape_dinamite</object_story_id>
			<infoportion_complete>escape_dynamite_have</infoportion_complete>
		</objective>
		<objective>
			<text>esc_dinamit_to_volk_3</text>
			<map_location_type hint="volk">green_location</map_location_type>
			<object_story_id>Escape_novice_lager_volk</object_story_id>
			<infoportion_complete>escape_dynamite_done</infoportion_complete>
		</objective>
	</game_task>

	<game_task id="esc_bandits_factory">
		<title>esc_bandits_on_factory</title>
		<objective>
			<text>esc_bandits_on_factory_0</text>
			<icon x="50" y="50" width="50" height="50">ui\ui_icons_task</icon>
			<infoportion_complete>esc_kill_bandits_quest_done</infoportion_complete>
		</objective>
		<objective>
			<text>esc_bandits_on_factory_3</text>
			<map_location_type hint="volk">green_location</map_location_type>
			<object_story_id>Escape_novice_lager_volk</object_story_id>
			<infoportion_complete>escape_dynamite_start</infoportion_complete>
			<function_fail>escape_tasks.task_volk_fail</function_fail>
		</objective>
		<objective>
			<text>esc_bandits_on_factory_1</text>
			<map_location_type hint="factory_bandits">green_location</map_location_type>
			<object_story_id>esc_bandits_factory</object_story_id>
			<infoportion_complete>esc_kill_bandits_quest_kill</infoportion_complete>
		</objective>		
		<objective>
			<text>esc_bandits_on_factory_2</text>
			<map_location_type hint="escape_trader">blue_location</map_location_type>
			<object_story_id>Escape_Trader</object_story_id>
			<infoportion_complete>esc_kill_bandits_quest_done</infoportion_complete>
		</objective>
	</game_task>
	

	<game_task id="esc_defend_lager">
		<title>esc_defend_lager_from_killers</title>
		<objective>
			<text>esc_defend_lager_from_killers_0</text>
			<icon x="400" y="150" width="50" height="50">ui\ui_icons_task</icon>
			<function_complete>escape_tasks.task_lager_complete</function_complete>
			<infoportion_fail>esc_lager_destroyed</infoportion_fail>
		</objective>
		<objective>
			<text>esc_defend_lager_from_killers_1</text>
			<map_location_type hint="killers_team">green_location</map_location_type>
			<object_story_id>esc_leader_killers</object_story_id>
			<infoportion_complete>escape_lager_killers_die</infoportion_complete>
		</objective>		
		<objective>
			<text>esc_defend_lager_from_killers_2</text>
			<map_location_type hint="novice_leader">green_location</map_location_type>
			<object_story_id>esc_lager_leader</object_story_id>
			<infoportion_complete>escape_lager_complete</infoportion_complete>
			<infoportion_fail>esc_fanat_die</infoportion_fail>
		</objective>
	</game_task>
	
	<game_task id="doctor_meet">
		<title>meet_with_doctor</title>
		<objective>
			<text>meet_with_doctor_1</text>
			<icon x="350" y="50" width="50" height="50">ui\ui_icons_task</icon>
			<infoportion_complete>cit_jail_actor_wake</infoportion_complete>
		</objective>
		<objective>
			<text>meet_with_doctor_2</text>
		</objective>
	</game_task>