[logic]
active = ph_button@locked

[ph_button@locked]
anim_blend = false
anim = button_false
on_info = {+val_prisoner_door_unlocked} ph_button@unlocked
on_press = ph_button@unlocked %+val_prisoner_door_unlocked%

[ph_button@unlocked]
anim_blend = false
anim = button_true
on_info = {-val_prisoner_door_unlocked} ph_button@locked
on_press = ph_button@locked %-val_prisoner_door_unlocked%
