[logic]
active = sr_sound

[sr_sound]
snd = ambient\gunfire_2
position = agr_factory_gunfire
on_actor_inside = %+agr_factory_assault_start% sr_idle@sos

[sr_idle@sos]
on_timer = 7000 | %+agr_help_stalkers_start =agr_krot_sos% sr_idle

[sr_idle]
on_info = {+agr_help_stalkers_done} sr_idle@help_krot

[sr_idle@help_krot]
on_info = %=agr_krot_sos_1_2% nil
