[logic]
active = heli_move@idle_start

[heli_move@idle_start]
path_move = agr_heli2_idle_start
engine_sound = false
combat_ignore = true
on_info = {+agr_factory_heli_start} heli_move@descent

[heli_move@descent]
path_move = agr_factory_heli2_move
on_signal = path_end | heli_move@idle
combat_ignore = true
invulnerable = true
immortal = true

[heli_move@idle]
path_move = agr_heli2_idle_move
engine_sound = false
combat_ignore = true
