[logic]
active = sr_idle

[sr_idle]
;on_info = {+agr_factory_heli_start} sr_idle1

[sr_idle1]
on_timer = 15000 | %=play_snd(characters_voice\scenario\aes\aes_desant_proceed_part_2)% sr_idle2
on_info = {+agr_help_krot_start} nil %=play_snd(characters_voice\scenario\aes\aes_second_desant_wave)% 


[sr_idle2]
on_timer = 15000 | %=play_snd(characters_voice\scenario\aes\aes_first_desant_wave)% sr_idle3
on_info = {+agr_help_krot_start} nil %=play_snd(characters_voice\scenario\aes\aes_second_desant_wave)% 


[sr_idle3]
on_info = {+agr_help_krot_start} nil %=play_snd(characters_voice\scenario\aes\aes_second_desant_wave)% 

