[logic]
active = walker

[walker]
path_walk = rad_suicide_walk_way
path_look = rad_suicide_look_way
wounded = wounded@suicide
meet = meet

[wounded@suicide]
psy_state = 100|{+rad_start_suicide =actor_has_item(good_psy_helmet)}psy_shoot,psy_armed@{+rad_start_suicide =actor_has_item(good_psy_helmet)}wounded_psy_shoot,wounded_psy
hp_victim = 100|nil
hp_cover = 100|false
hp_fight = 100|false
help_dialog = nil

[meet]
use = false
use_wpn = false