[logic]
active = heli_move@idle1

[heli_move@idle1]
path_move = agr_heli4_idle_move
engine_sound = false
on_info = {+agr_factory_heli_start} heli_move@idle1_timed
combat_ignore = true

[heli_move@idle1_timed]
path_move = agr_heli4_idle_move
engine_sound = false
on_timer = 23000| heli_move@descent
combat_ignore = true


[heli_move@descent]
path_move = agr_factory_heli4_move
on_signal = path_end | heli_move@idle2
combat_ignore = true
invulnerable = true
immortal = true

[heli_move@idle2]
path_move = agr_heli4_idle_move2
engine_sound = false
combat_ignore = true

