[logic]
active = kamp1

[kamp1]
center_point = mil_dolg_camp_center
on_info = {+mil_dolg_attack -mil_dolg_mission_complete} walker1

[walker1]
path_walk = mil_dolg_attack_way5
path_look = mil_dolg_attack_look1
def_state_moving1 = run
on_signal = arrive | walker2

[walker2]
path_walk = mil_dolg_attack_way5_2
on_signal = ignore | walker3
def_state_moving1 = run
combat_ignore = always

[walker3]
path_walk = mil_dolg_attack_way5_3
def_state_moving1 = run
on_signal = final | walker4 %+mil_dolg_mission_complete%

[walker4]
path_walk = mil_dolg_return5
on_signal = return | kamp1