;-------------------------------------------------------------------------------
; Гулаг монолита у выхода на Радар
;-------------------------------------------------------------------------------

;-------------------------------------------------------------------------------
; Common
;-------------------------------------------------------------------------------
[danger_condition@mil_monolith]
ignore_distance = 0

[c_ignore@mil_monolith]

;-------------------------------------------------------------------------------
; Soldier 1
;-------------------------------------------------------------------------------
[logic@mil_monolith_soldier1]
active = walker1@mil_monolith_soldier1
combat_ignore = c_ignore@mil_monolith

[walker1@mil_monolith_soldier1]
path_walk = walk1_1
path_look = look1
on_signal = arrive | walker3@mil_monolith_soldier1
combat_ignore_cond = always

[walker3@mil_monolith_soldier1]
path_walk = walk1_2
path_look = look1
on_signal = arrive | kamp1@mil_monolith_soldier1

[kamp1@mil_monolith_soldier1]
center_point = kamp1


;-------------------------------------------------------------------------------
; Soldier 2
;-------------------------------------------------------------------------------
[logic@mil_monolith_soldier2]
active = walker1@mil_monolith_soldier2
combat_ignore = c_ignore@mil_monolith

[walker1@mil_monolith_soldier2]
path_walk = walk2_1
path_look = look1
on_signal = arrive | walker3@mil_monolith_soldier2
combat_ignore_cond = always

[walker3@mil_monolith_soldier2]
path_walk = walk2_2
path_look = look1
on_signal = arrive | kamp1@mil_monolith_soldier2

[kamp1@mil_monolith_soldier2]
center_point = kamp1


;-------------------------------------------------------------------------------
; Soldier 3
;-------------------------------------------------------------------------------
[logic@mil_monolith_soldier3]
active = walker1@mil_monolith_soldier3
combat_ignore = c_ignore@mil_monolith

[walker1@mil_monolith_soldier3]
path_walk = walk3_1
path_look = look1
on_signal = arrive | walker3@mil_monolith_soldier3
combat_ignore_cond = always

[walker3@mil_monolith_soldier3]
path_walk = walk3_2
path_look = look1
on_signal = arrive | kamp1@mil_monolith_soldier3

[kamp1@mil_monolith_soldier3]
center_point = kamp1


;-------------------------------------------------------------------------------
; Soldier 4
;-------------------------------------------------------------------------------
[logic@mil_monolith_soldier4]
active = walker1@mil_monolith_soldier4
combat_ignore = c_ignore@mil_monolith

[walker1@mil_monolith_soldier4]
path_walk = walk4_1
path_look = look1
on_signal = arrive | walker3@mil_monolith_soldier4
combat_ignore_cond = always

[walker3@mil_monolith_soldier4]
path_walk = walk4_2
path_look = look1
on_signal = arrive | kamp1@mil_monolith_soldier4

[kamp1@mil_monolith_soldier4]
center_point = kamp2


;-------------------------------------------------------------------------------
; Soldier 5
;-------------------------------------------------------------------------------
[logic@mil_monolith_soldier5]
active = walker1@mil_monolith_soldier5
combat_ignore = c_ignore@mil_monolith

[walker1@mil_monolith_soldier5]
path_walk = walk5_1
path_look = look1
on_signal = arrive | walker3@mil_monolith_soldier5
combat_ignore_cond = always

[walker3@mil_monolith_soldier5]
path_walk = walk5_2
path_look = look1
on_signal = arrive | kamp1@mil_monolith_soldier5

[kamp1@mil_monolith_soldier5]
center_point = kamp2


;-------------------------------------------------------------------------------
; Soldier 6
;-------------------------------------------------------------------------------
[logic@mil_monolith_soldier6]
active = walker1@mil_monolith_soldier6
combat_ignore = c_ignore@mil_monolith

[walker1@mil_monolith_soldier6]
path_walk = walk6_1
path_look = look1
on_signal = arrive | walker3@mil_monolith_soldier6
combat_ignore_cond = always

[walker3@mil_monolith_soldier6]
path_walk = walk6_2
path_look = look1
on_signal = arrive | kamp1@mil_monolith_soldier6

[kamp1@mil_monolith_soldier6]
center_point = kamp2


;-------------------------------------------------------------------------------
; Soldier 7
;-------------------------------------------------------------------------------
[logic@mil_monolith_soldier7]
active = walker1@mil_monolith_soldier7
combat_ignore = c_ignore@mil_monolith

[walker1@mil_monolith_soldier7]
path_walk = walk7_1
path_look = look1
on_signal = arrive | walker3@mil_monolith_soldier7
combat_ignore_cond = always

[walker3@mil_monolith_soldier7]
path_walk = walk7_2
path_look = look1
on_signal = arrive | kamp1@mil_monolith_soldier7

[kamp1@mil_monolith_soldier7]
center_point = kamp3

;-------------------------------------------------------------------------------
; Soldier 8
;-------------------------------------------------------------------------------
[logic@mil_monolith_soldier8]
active = walker1@mil_monolith_soldier8
combat_ignore = c_ignore@mil_monolith

[walker1@mil_monolith_soldier8]
path_walk = walk8_1
path_look = look1
on_signal = arrive | walker3@mil_monolith_soldier8
combat_ignore_cond = always

[walker3@mil_monolith_soldier8]
path_walk = walk8_2
path_look = look1
on_signal = arrive | kamp1@mil_monolith_soldier8

[kamp1@mil_monolith_soldier8]
center_point = kamp3
