<?xml version='1.0' encoding="UTF-8"?>
<window x="0" y="0" w="640" h="480" r="227" g="121" b="222" texture="1">

	<background  x="0" y="640" width="125" height="125">
		<texture>ui_hud_stamina_full</texture>
	</background>
	
	<state_normal x="27" y="22" width="65" height="75">
		<texture>ui_hud_soldier_normal</texture>
	</state_normal>


	<state_crouch x="27" y="22" width="65" height="75">
		<texture>ui_hud_soldier_crouch</texture>
	</state_crouch>

	<state_creep x="27" y="22" width="65" height="75">
		<texture>ui_hud_soldier_creep</texture>
	</state_creep>

	<state_climb x="27" y="22" width="65" height="75">
		<texture>ui_hud_soldier_climb</texture>
	</state_climb>

	<state_run x="27" y="22" width="65" height="75">
		<texture>ui_hud_soldier_run</texture>
	</state_run>

	<state_sprint x="27" y="22" width="65" height="75">
		<texture>ui_hud_soldier_sprint</texture>
	</state_sprint>

	<power_progress  x="32" y="94" width="57" height="7" length="57" horz="1" min="0" max="100" pos="50">
		<texture width="57" height="7" length="57">ui_hud_shk_stamina</texture>
	</power_progress>
	
	<luminosity_progress x="106" y="34" width="71" height="10" length="71" horz="0" min="0" max="200" pos="100">
		<texture width="10" height="71" length="71">ui_hud_shk_light</texture>
	</luminosity_progress>
	
	<noise_progress x="10" y="34" width="71" height="10" length="71" horz="0" min="0" max="400" pos="100">
		<texture width="10" height="71" length="71">ui_hud_shk_noise</texture>
	</noise_progress>
</window>
