[logic]
active = kamp@start
combat_ignore = combat_ignore

[combat_ignore]

;--------------------------------------------------------------------------
; стандартный диалог
;--------------------------------------------------------------------------
[meet@def]
meet_state = 1|wait
;meet_state_wpn = 15|threat@threat_weap
victim = 1|actor
victim_wpn = 1|actor
use = false
use_wpn = false

;--------------------------------------------------------------------------
[kamp@start]
center_point = pri_start_kamp_point
meet = meet@def
on_info = {+pri_followers_start} walker@wave1 ;camper@wave1
combat_ignore_cond = always

[walker@wave1]
path_walk = pri_followers_stalker2_walk1
path_look = pri_followers_stalker2_look1
team = followers
def_state_moving1 = sneak
def_state_moving2 = rush
def_state_moving3 = rush
on_info = {+pri_wave1_monolith1_dead +pri_wave1_monolith2_dead +pri_wave1_monolith3_dead +pri_wave1_monolith4_dead} walker@wave2
on_signal = arrived | {-pri_wave1_start} %+pri_wave1_start%

[walker@wave2]
path_walk = pri_followers_stalker2_walk1
path_look = pri_followers_stalker2_look1

;--- OLD VERSION ---------------------------------------------------------
[camper@wave1]
path_walk = pri_followers_stalker2_walk1
path_look = pri_followers_stalker2_look1
team = followers
def_state_moving = rush
def_state_campering = hide
radius = 3
no_retreat = true
meet = meet@def
on_signal = arrived | {-pri_wave1_start} %+pri_wave1_start%
on_info = {+pri_wave1_hide} camper@wave1_hide1

[camper@wave1_hide1]
path_walk = pri_wave1_followers_stalker2_hide_walk1
path_look = pri_wave1_followers_stalker2_hide_look1
def_state_moving = rush
def_state_campering = hide
radius = 0
no_retreat = true
meet = meet@def
on_signal = arrived | camper@wave1_hide2
combat_ignore_cond = always

[camper@wave1_hide2]
path_walk = pri_wave1_followers_stalker2_hide_walk1
path_look = pri_wave1_followers_stalker2_hide_look1
def_state_moving = rush
def_state_campering = hide
radius = 0
no_retreat = true
meet = meet@def
on_info = {+pri_wave1_side_start} camper@wave1_hide3

[camper@wave1_hide3]
path_walk = pri_wave1_followers_stalker2_hide_walk2
path_look = pri_wave1_followers_stalker2_hide_look2
def_state_moving = assault
def_state_campering = hide
radius = 0
no_retreat = true
meet = meet@def

[camper@wave2]
path_walk = pri_followers_stalker2_walk2
path_look = pri_followers_stalker2_look2
team = followers
def_state_moving = rush
def_state_campering = hide
radius = 3
no_retreat = true
meet = meet@def
;on_signal = arrived | {-pri_wave1_start} %+pri_wave1_start%
;on_signal2 = change | camper@wave2
