[logic]
active = heli_move@idle_start

[heli_move@idle_start]
path_move = agr_heli1_idle_start
engine_sound = false
combat_ignore = true
on_info = {+agr_factory_heli_start} heli_move@descent %=play_snd(characters_voice\scenario\aes\aes_chopers_begin)%

[heli_move@descent]
path_move = agr_factory_heli1_move
on_signal = path_end | heli_move@idle
combat_ignore = true
invulnerable = true
immortal = true

[heli_move@idle]
path_move = agr_heli1_idle_move
engine_sound = false
combat_ignore = true
on_info = {+agr_factory_spawn_spetsnaz} heli_move@idle2 

[heli_move@idle2]
path_move = agr_heli1_idle_move
engine_sound = false
combat_ignore = true
on_timer = 30000 | heli_move@patrol %=play_snd(characters_voice\scenario\aes\aes_desant_proceed2)%

[heli_move@patrol]
path_move = agr_factory_heli1_move1
combat_use_rocket = false
;on_actor_in_zone = agr_factory_heli_zone | %=heli_set_enemy_actor% 
on_game_timer = 7200 | heli_move@idle3
invulnerable = false
immortal = false
combat_safe_altitude = -10

[heli_move@idle3]
path_move = agr_heli1_idle_move
engine_sound = true
combat_ignore = true
on_timer = 30000 | heli_move@idle4

[heli_move@idle4]
path_move = agr_heli1_idle_move
engine_sound = false
combat_ignore = true