[logic]
active = camper1
combat_ignore = combat_ignore

[combat_ignore]

[camper1]
radius = 0
path_walk = val_bs_killer1_walk
path_look = val_bs_killer1_look
on_info = {+val_bs_victim_killed} walker1
combat_ignore_cond = {=check_fighting(403)}, {=check_fighting(401) -val_sacrifice_victim_free}

[walker1]
path_walk = val_bs_killer1_leave_walk
path_look = val_bs_killer1_leave_look
combat_ignore_cond = {=check_fighting(403)}, {=check_fighting(401) -val_sacrifice_victim_free}
