;------ Car UserData -----------------------------------------------------------

[disable]
linear_factor		= 0.3
angular_factor		= 0.3

;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------

[car_definition]

camera_pos			= -0.4, 1.45, 0.2
damage				= damage_bones
driving_wheels		= back_left_wheel,back_right_wheel,front_left_wheel,front_right_wheel   ; aaaouea eie?na
steering_wheels		= front_left_wheel,front_right_wheel                                    ; ?oeaaua eie?na
breaking_wheels		= front_left_wheel,front_right_wheel,back_left_wheel,back_right_wheel   ; oi?iicyuea eie?na
doors				= left_door,right_door                                                  ; aaa?e
steer				= stearing_wheel                                                        ; ?oeu
driver_place		= seat_left                                                             ; ianoi aiaeoaey
exhausts			= exhausts                                                              ; auoeiiiay o?oaa
;exhaust_particles	= vehiclefx\exhaust_1

;-------------------------------------------------------------------------------
;------ Factory parameters of Engine -------------------------------------------

fuel_tank		= 40		; L
fuel_consumption	= 11.43		; L / (100k R); liters per 100 000 rotations
engine_power		= 40		; horse_power (kW=hp*0.808) max power
max_power_rpm		= 5000		; (nominal rpm ) on this rpm value engine power reaches maximum
max_torque_rpm		= 4500		; on this rpm engine torque reaches maximum

power_increment_factor	= 0.01
power_decrement_factor	= 0.03
rpm_increment_factor	= 0.01
rpm_decrement_factor	= 0.01
; additional engine parameters

max_engine_rpm		= 7000		; rpm (5000) rpm will never be more
idling_engine_rpm	= 2000		; rpm (750) min rpm - starts from this rpm value


;-------------------------------------------------------------------------------
;------ Adjustment a wheel -----------------------------------------------------

reference_radius	= 0.35		; ?aaeon eieana, eniieucoaiue i?e i?in??oa aaeaaoaey
axle_friction		= 0.01		; Ineaaeaiea nei?inoe a iaao?aeuiie iiceoee. (N*m)
steering_speed		= 0.9		; A?aiy iiai?ioa ?oeaaiai eieana, a iaeneioi. rps (1)
steering_torque		= 90000		; Neea aea?ioneeeoaey ?oey. (N*m)
break_torque		= 0.05		; Neea oi?iiciuo eieiaie. (N*m)
break_time		= 0.7		; a?aiy ia?anoaiey neeu oi?ii?aiey ai iaeneioia, i?e iiaoi?ia?eaaiee (no?aeea iacaa)
hand_break_torque	= 0.07		; neea oi?ii?aiey i?iaaeii (ii oiie?aie? = break_torque)

;-------------------------------------------------------------------------------
;------ Gearbox ----------------------------------------------------------------

main_gear_ratio		= 4.1		; Ia?aaaoi?iia ioiioaiea
auto_transmission	= on		; Aaoiiaoe?aneay ei?iaea (on/off)



[transmission_gear_ratio]

R                  	= 4.02, 4000,6000;740,  3000	; shift down/ shift up. (rpm, iaiaoiaeiia aey ia?aee??aiey)
N1                 	= 6.38, 4000,6000;740,  1500
N2                 	= 3.29, 4000,6000;1200, 2750
N3                 	= 2.04, 4000,6000;2050, 2850
N4                 	= 1.25, 4000,6000;2200, 3000



;-------------------------------------------------------------------------------
;------ Rest Adjustment --------------------------------------------------------

[lights]
headlights		= f1,f2

[f1]
bone			= left_light
color			= 0.6,0.6,0.6,0.5
range			= 25
cone_angle		= 80
spot_texture		= lights\lights_blamplight
glow_texture		= glow\glow_Yellow
glow_radius		= 0.5

[f2]
bone			= right_light
color			= 0.6,0.6,0.6,0.6
range			= 25
cone_angle		= 80
spot_texture		= lights\lights_blamplight
glow_texture		= glow\glow_Yellow
glow_radius		= 0.5

[car_sound]
snd_volume		= 1.0
snd_name		= car\car1 ;car\car_litlle_idle
transmission_switch	= car\car_gearchange
explosion_sound		= weapons\heli_explosion
relative_pos		= 0.,0.5,1.5.

;-------------------------------------------------------------------------------
;------ animations params ------------------------------------------------------

[doors]
open_torque_factor	= 3.		;iii?eoaeu iiiaioa nee aey ioe?uaaiey aaa?e (default = 2)

[animations]
driver_animation_type	= 0		;oei aieiaoee aeoa?a aey aaiiie iaoeiu.

;-------------------------------------------------------------------------------
;------ damage params ----------------------------------------------------------

[damage_particles]

explosion_particles	= explosions\expl_car
car_damage_particles1	= explosions\expl_car_smoke_small
car_damage_particles2	= explosions\expl_car_smoke_big
wheels_damage_particles1	= vehiclefx\exhaust_1
wheels_damage_particles2	= vehiclefx\exhaust_1

particle_bones1		= front_bamper
particle_bones2		= root

;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------

[particle_bones]
root			= 0,-0.5,1
front_bamper		= 0,0,0

;-------------------------------------------------------------------------------
;------ damage items -----------------------------------------------------------

[damage_items]
back_left_wheel		= 5000
back_right_wheel	= 5000
front_left_wheel	= 5000
front_right_wheel	= 5000
left_door		= 2000
right_door		= 2000

;-------------------------------------------------------------------------------
;------ collisiondamage --------------------------------------------------------

[collision_damage]
root			= 0.0001
front_bamper		= 0.001
kabina			= 0.0001
left_door		= 0.0001
right_door		= 0.0001
back_door		= 0.0001
back_left_wheel		= 0.00001
back_right_wheel	= 0.00001
front_left_wheel	= 0.00001
front_right_wheel	= 0.00001

;-------------------------------------------------------------------------------
;------ damage bones -----------------------------------------------------------

[damage_bones]           		;aiaeiae?ii naeoee a aeoa?a, ii aac aieiaoee
;bone_name		= <hit_scale>
default			= 1

[immunities]
burn_immunity         	= 0.5       ;коэффициенты иммунитета
strike_immunity       	= 0.1
shock_immunity        	= 0.0
wound_immunity        	= 0.01
radiation_immunity    	= 0.0
telepatic_immunity    	= 0.0
chemical_burn_immunity 	= 0.0
explosion_immunity    	= 0.5
fire_wound_immunity   	= 0.001

;-------------------------------------------------------------------------------
;----------------explosion params-----------------------------------------------

[explosion]
blast			= 1
blast_r			= 15
blast_impulse		= 350
frags		        = 15
frags_r			= 20
frag_hit		= 0.45
frag_hit_impulse	= 250
hit_type_blast		= explosion
hit_type_frag		= fire_wound
up_throw_factor		= 1.4
wm_size			= 0.1
explode_particles	= explosions\expl_car
light_color		= 0.6,0.5,0.3
light_range		= 15.0
light_time		= 1.0

fragment_speed				= 76
fragment_tracer_max_length	= 3
explode_duration			= 50

snd_explode		= weapons\heli_explosion
wallmark_section=explosion_marks
[explode_effector]
effect_sect_name= effector_explode_hit

[wheels_params]
damping_factor          =  100;
spring_factor           =  10;
friction_factor         =  0.8;

[air_resistance]
linear_factor           =  20000.f;
angular_factor          =  0.f;

[front_left_wheel]
break_torque		= 0.05		; Neea oi?iiciuo eieiaie. (N*m)
hand_break_torque	= 0		; neea oi?ii?aiey i?iaaeii (ii oiie?aie? = break_torque)

[front_right_wheel]
break_torque		= 0.05		; Neea oi?iiciuo eieiaie. (N*m)
hand_break_torque	= 0		; neea oi?ii?aiey i?iaaeii (ii oiie?aie? = break_torque)

;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------f