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[wpn_sig550]:identity_immunities
GroupControlSection		= spawn_group
discovery_dependency	= 
$spawn              	= "weapons\sig550"		; option for Level Editor
$npc					= on				; option for Level Editor
$prefetch 				= 8
scheduled				= off				; option for ALife Simulator
cform               	= skeleton
class               	= WP_AK74
min_radius          	= 30
max_radius          	= 100
description				= enc_weapons1_wpn-sig550
	
ef_main_weapon_type		= 2
ef_weapon_type			= 6

;-----------------------------------------------------------------------------------
holder_range_modifier	= 1.0		       ; во сколько раз увеличивается eye_range 
holder_fov_modifier		= 0.7              ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------


cost					= 6500
weapon_class			= assault_rifle	; Type of the weapon
	
ammo_limit				= 210
ammo_current			= 180
ammo_elapsed			= 30
	
ammo_mag_size			= 30
ammo_class				= ammo_5.56x45_ss190, ammo_5.56x45_ap
grenade_class			= ammo_m209
fire_modes				= 1, -1

hand_dependence			= 1
single_handed			= 0	

slot 					= 2		; // secondary
animation_slot			= 2		; type of the animation that will be used

inv_name	        	= wpn-sig550
inv_name_short			= wpn-sig550
inv_weight				= 4.0

inv_grid_width			= 5
inv_grid_height			= 2
inv_grid_x				= 5
inv_grid_y				= 7

kill_msg_x			= 80
kill_msg_y			= 59
kill_msg_width		= 87
kill_msg_height		= 24

;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.13	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.4f

;отдача
cam_relax_speed        		= 5.2;0.25	;скорость возврата в исходное положение
cam_dispersion         		= 0.25	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.1	;увеличениe cam_dispersion с каждым выстрелом
cam_dispertion_frac		= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispertion_frac +- cam_dispersion*(1-cam_dispertion_frac)
cam_max_angle			= 8.2	;максимальный угол отдачи
cam_max_angle_horz		= 6.0	;(degree) maximum shot horizontal degree 
cam_step_angle_horz		= 0.4	;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 5	;увеличение дисперсии в процентах при максимальном износе 
misfire_probability 		= 0.003	;вероятность осечки при максимальном износе 
condition_shot_dec 		= 0.00003 ;увеличение износа при каждом выстреле

direction              		=  0, 0, 1
fire_point			= 0.000000,0.137000,0.649000
fire_point2            		=  0.0, 0.097, 0.722

flame_particles				= weapons\generic_weapon05
smoke_particles				= weapons\generic_shoot_00
grenade_flame_particles		= weapons\generic_weapon01
	
shell_point			= -0.020000,0.167000,0.082000
shell_dir		 			= 0.0, 0.0, 0.4
shell_particles	 			= weapons\generic_shells

rpm_empty_click 	 		= 200

PDM_disp_base 			= 1.0
PDM_disp_vel_factor 		= 1.45
PDM_disp_accel_factor 		= 1.45
PDM_crouch	 		= 1.0
PDM_crouch_no_acc 		= 1.0

; ttc
hit_power        		= 1.00
hit_impulse		 	= 140
hit_type 			= fire_wound

fire_distance           	= 1000
bullet_speed			= 970	;начальная скорость пули
rpm                     	= 700
; end ttc

hud                      	= wpn_sig550_hud
normal                   	= 0, 1, 0

;----------------------------------------------------------
position         	        = -0.026, -0.097, 0.0
orientation      	        = 0, 0, 0

;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position         		= -0.26,-0.11,0.25			; position (offset) and orientation of the weapon when it is strapped
strap_orientation      		= -15,-9,110				; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

startup_ammo   		        = 90
visual         		        = weapons\sig550\wpn_sig550.ogf
	
light_color					= 0.6,0.5,0.3
light_range					= 5
light_var_color				= 0.05
light_var_range				= 0.5
light_time 					= 0.2

ph_mass						= 4
;cost						= 2100

;addons
scope_status				= 2
silencer_status				= 2
grenade_launcher_status		= 2

zoom_enabled				= true						; (on,off)zoom mode (right mouse button)
scope_zoom_factor	    	= 50						; fov for zoom mode

;zoom_enabled				= true
;scope_zoom_factor	    	= 15		;SUSAT 4X
;scope_texture				= wpn\wpn_crosshair_l85

scope_name 					= wpn_addon_scope_susat
scope_x 					= 78
scope_y 					= 0
silencer_name  				= wpn_addon_silencer
silencer_x 					= 221
silencer_y 					= 16
grenade_launcher_name 		= wpn_addon_grenade_launcher_m203
grenade_launcher_x 			= 109
grenade_launcher_y 			= 30

;звуки
snd_draw					= weapons\ak74_draw
snd_holster					= weapons\generic_holster
snd_shoot					= weapons\t_sig550_shot      ;test_shoot ;was ak74_shoot
snd_empty					= weapons\gen_empty, 0.5
snd_reload					= weapons\ak74_reload, 0.7, 0.35
snd_shoot_grenade			= weapons\gen_grenshoot
snd_reload_grenade			= weapons\gen_grenload, 1.0, 0.8
snd_switch					= weapons\groza_switch, 1.0, 0.5


;настройки для глушителя
silencer_hit_power       	= 0.95
silencer_hit_impulse	 	= 120
silencer_fire_distance   	= 250
silencer_bullet_speed	 	= 600

;silencer_flame_particles 	= weapons\generic_weapon01
silencer_smoke_particles 	= weapons\generic_shoot_00

snd_silncer_shot			= weapons\w_ak74_shot1 

silencer_light_color		= 0.6,0.5,0.3
silencer_light_range		= 0.01
silencer_light_var_color	= 0.05
silencer_light_var_range	= 0.5
silencer_light_time 		= 0.2

 
[wpn_sig550_hud]

shell_point			= 0.120000,0.000000,0.070000
shell_dir			     	= 0.0, 1.0, 0.0

fire_point			= -0.000000,0.062000,0.134000
fire_point2              	= 0.30, 0.00, 0.05
fire_bone               	= wpn_body
orientation             	= 0, 0, 0
position                	= 0, 0, 0
visual                  	= weapons\sig550\wpn_sig550_hud.ogf

grenade_bone            	= grenade

anim_idle				= idle
anim_idle_aim			= idle_aim
anim_reload				= reload
anim_draw				= draw
anim_holster			= holster
anim_shoot				= shoot
anim_idle_sprint			= idle_sprint
			
;анимации с подключенным подствольником
;(режим стрельбы из подствольника)
anim_idle_g					= idle_grenade
anim_idle_g_aim				= idle_w_gl_aim
anim_reload_g				= reload_grenade
anim_shoot_g				= shoot_grenade
anim_switch_grenade_on		= switch_on
anim_switch_grenade_off		= switch_off
anim_draw_g					= draw_grenade
anim_holster_g				= holster_grenade
;(режим обычной стрельбы)			  
anim_idle_gl				= idle_w_gl
anim_idle_gl_aim			= idle_w_gl_aim
anim_reload_gl				= reload_w_gl
anim_draw_gl				= draw_w_gl
anim_holster_gl				= holster_w_gl
anim_shoot_gl				= shoot_w_gl

;смещения HUD для режима приближения
zoom_offset			= -0.135400,0.011700,-0.131000
zoom_rotate_x		= -0.012300
zoom_rotate_y		= -0.000100

;прячем перекрестие прицела в зуме
zoom_hide_crosshair	= true

;тоже самое, но для прицепленого подствольника
;режим обычной стрельбы
zoom_offset			= -0.135400,0.010000,0.000000
zoom_rotate_x		= -0.013800
zoom_rotate_y		= -0.000100

;режим подствольника
grenade_zoom_offset			= -0.135700,-0.196000,0.000000
grenade_zoom_rotate_x		= -0.232901
grenade_zoom_rotate_y		= 0.000200

grenade_normal_zoom_offset			= -0.135700,-0.196000,0.000000
grenade_normal_zoom_rotate_x		= -0.232901
grenade_normal_zoom_rotate_y		= 0.000200



