[logic]
active = zoneguard1

[zoneguard1]
path_walk = mil_freedom_zoneguard_walk_kill1
path_look = mil_freedom_zoneguard_look_kill1
zone_warn = mil_freedom_leader_kill_zone
no_move = true
;snd = 
on_actor_in_zone = mil_freedom_leader_kill_zone | {=actor_has_weapon} zoneguard2
team = freedom_bodyguards2
on_info = {+mil_freedom_under_attack} camper1

[zoneguard2]
path_walk = mil_freedom_zoneguard_walk_kill1
path_look = mil_freedom_zoneguard_look_kill1
zone_warn = mil_freedom_leader_warn_zone
zone_guard = mil_freedom_leader_kill_zone
no_move = true
team = freedom_bodyguards2


[camper1]
path_walk = mil_defense_walk2
path_look = mil_defense_look2
radius = 5
on_info = {-mil_freedom_under_attack} zoneguard1
