[logic]
active = walker@button
combat_ignore = combat_ignore

[combat_ignore]

[walker@button]
path_walk = val_prisoner_guard_button_walk
path_look = val_prisoner_guard_button_look
on_signal = pressed | walker@leave %-val_prisoner_door_unlocked -val_prisoner_door_unlocked_demo%
combat_ignore_cond = {=check_fighting(403)}, {+val_sacrifice_plr_detected} never, {=fighting_actor -val_prisoner_free}, {=val_fighting_sacrifice_victim}, {=val_fighting_prisoner -val_prisoner_free}

[walker@leave]
path_walk = val_prisoner_guard_leave_walk
path_look = val_prisoner_guard_leave_look
combat_ignore_cond = {=check_fighting(403)}, {+val_sacrifice_plr_detected} never, {=fighting_actor -val_prisoner_free}, {=val_fighting_sacrifice_victim}, {=val_fighting_prisoner -val_prisoner_free}


