[attack]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_TORSO_AIM
part                     = partition_Torso
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[attack_1]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_TORSO_AIM
part                     = partition_Torso
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[attack_2]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_TORSO_AIM
part                     = partition_Torso
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[cycle]
;-------------------------------
ATTACK
ATTACK_1
ATTACK_2
NORM_DEATH
NORM_DEATH_1
NORM_DEATH_2
NORM_IDLE
NORM_IDLE_1
NORM_TURN_LS
NORM_TURN_RS
NORM_WALK_BACK
NORM_WALK_FWD
NORM_WALK_LS
NORM_WALK_RS
 
[fx]
;-------------------------------
NORM_DAMAGE_LS
NORM_DAMAGE_RS
 
[norm_death]
accrue                   = 7.000
bone
falloff                  = 7.000
motion                   = NORM_DEATH
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = on

[norm_death_1]
accrue                   = 7.000
bone
falloff                  = 7.000
motion                   = NORM_DEATH
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = on

[norm_death_2]
accrue                   = 7.000
bone
falloff                  = 7.000
motion                   = NORM_DEATH
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = on
 
[norm_idle]
accrue                   = 2.000
bone
falloff                  = 2.000
motion                   = NORM_IDLE
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[norm_idle_1]
accrue                   = 2.000
bone
falloff                  = 2.000
motion                   = NORM_IDLE
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[norm_torso_aim]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_TORSO_AIM
part                     = partition_Torso
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[norm_turn_rs]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_TURN
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[norm_turn_ls]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_TURN
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[norm_walk_back]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_WALK_BACK
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[norm_walk_fwd]
accrue                   = 7.000
bone
falloff                  = 7.000
motion                   = NORM_WALK_FWD
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[norm_walk_ls]
accrue                   = 3.000
bone
falloff                  = 5.000
motion                   = NORM_WALK_LS
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[norm_walk_rs]
accrue                   = 3.000
bone
falloff                  = 5.000
motion                   = NORM_WALK_RS
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[norm_damage_ls]
accrue                   = 9.000
bone                     = bip01
falloff                  = 9.000
motion                   = NORM_IDLE
part                     = partition_
power                    = 50.000
speed                    = 1.000
stop@end                 = off
 
[norm_damage_rs]
accrue                   = 9.000
bone                     = bip01
falloff                  = 9.000
motion                   = NORM_IDLE
part                     = partition_
power                    = 50.000
speed                    = 1.000
stop@end                 = off
 
[partition]
partition_Legs
partition_Torso
 
[partition_legs]
bip01
bip01_l_calf
bip01_l_foot
bip01_l_thigh
bip01_l_toe0
bip01_l_toe01
bip01_pelvis
bip01_r_calf
bip01_r_foot
bip01_r_thigh
bip01_r_toe0
bip01_r_toe01
bip01_spine
bip01_spine1
bone01
bone03
bone05
bone07_mask
 
[partition_torso]
bip01_head
bip01_l_clavicle
bip01_l_finger0
bip01_l_finger01
bip01_l_finger02
bip01_l_finger1
bip01_l_finger11
bip01_l_finger12
bip01_l_finger2
bip01_l_finger21
bip01_l_finger3
bip01_l_finger31
bip01_l_finger32
bip01_l_finger4
bip01_l_finger41
bip01_l_finger42
bip01_l_forearm
bip01_l_hand
bip01_l_upperarm
bip01_neck
bip01_ponytail1
bip01_ponytail2
bip01_r_clavicle
bip01_r_finger0
bip01_r_finger01
bip01_r_finger02
bip01_r_finger1
bip01_r_finger11
bip01_r_finger12
bip01_r_finger2
bip01_r_finger21
bip01_r_finger22
bip01_r_finger3
bip01_r_finger31
bip01_r_finger32
bip01_r_finger4
bip01_r_finger41
bip01_r_finger42
bip01_r_forearm
bip01_r_hand
bip01_r_upperarm
bip01_spine2
bone05_jaw
 
