[cycle]
;-------------------------------
draw
holster
idle
reload
shoot0
shoot1
shoot2

[fx]
;-------------------------------

[draw]
accrue                   = 2.000
bone
falloff                  = 2.000
motion                   = draw
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = on

[holster]
accrue                   = 2.000
bone
falloff                  = 2.000
motion                   = holster
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = on

[idle]
accrue                   = 1.000
bone
falloff                  = 1.000
motion                   = idle
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[reload]
accrue                   = 2.000
bone
falloff                  = 2.000
motion                   = idle
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = on 

[shoot0]
accrue                   = 10.000
bone
falloff                  = 1.000
motion                   = shoot0
part                     = partition_--none--
power                    = 10.000
speed                    = 1.000
stop@end                 = off
 
[shoot1]
accrue                   = 10.000
bone
falloff                  = 1.000
motion                   = shoot1
part                     = partition_--none--
power                    = 10.000
speed                    = 1.000
stop@end                 = off

[shoot2]
accrue                   = 10.000
bone
falloff                  = 1.000
motion                   = idle
part                     = partition_--none--
power                    = 10.000
speed                    = 1.000
stop@end                 = off

[partition]
partition_all

[partition_all]
finger
rifle