[cr_death]
accrue                   = 2.000
bone
falloff                  = 2.000
motion                   = CR_DEATH
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = on

[cr_damage_ls]
accrue                   = 10.000
bone                     = bip01_spine
falloff                  = 10.000
motion                   = CR_JUMP_BEGIN
part                     = partition_
power                    = 50.000
speed                    = 1.500
stop@end                 = off
 
[cr_damage_rs]
accrue                   = 10.000
bone                     = bip01_spine
falloff                  = 10.000
motion                   = CR_JUMP_BEGIN
part                     = partition_
power                    = 50.000
speed                    = 1.500
stop@end                 = off

[cr_death_0]
accrue                   = 2.000
bone
falloff                  = 2.000
motion                   = CR_DEATH
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = on
 
[cr_idle]
accrue                   = 2.000
bone
falloff                  = 2.000
motion                   = CR_IDLE
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[cr_jump_begin]
accrue                   = 10.000
bone
falloff                  = 10.000
motion                   = CR_JUMP_BEGIN
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = on
 
[cr_jump_idle]
accrue                   = 10.000
bone
falloff                  = 10.000
motion                   = CR_JUMP_IDLE
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[cr_lie_down_0]
accrue                   = 2.000
bone
falloff                  = 2.000
motion                   = CR_IDLE
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[cr_lie_down_1]
accrue                   = 2.000
bone
falloff                  = 2.000
motion                   = CR_IDLE
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[cr_run_back]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = CR_RUN_BACK
part                     = partition_Legs
power                    = 1.000
speed                    = 0.900
stop@end                 = off
 
[cr_run_fwd]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = CR_RUN_FWD
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[cr_run_ls]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = CR_RUN_LS
part                     = partition_Legs
power                    = 1.000
speed                    = 1.100
stop@end                 = off
 
[cr_run_rs]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = CR_RUN_RS
part                     = partition_Legs
power                    = 1.000
speed                    = 1.100
stop@end                 = off
 
[cr_aim]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = CR_TORSO_AIM
part                     = partition_Torso
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[cr_attack]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = CR_TORSO_AIM
part                     = partition_Torso
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[cr_reload]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = CR_TORSO_AIM
part                     = partition_Torso
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[cr_sign_0]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = CR_TORSO_AIM
part                     = partition_Torso
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[cr_sign_1]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = CR_TORSO_AIM
part                     = partition_Torso
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[cr_sign_2]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = CR_TORSO_AIM
part                     = partition_Torso
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[cr_attack]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = CR_TORSO_AIM
part                     = partition_Torso
power                    = 1.000
speed                    = 2.000
stop@end                 = off
 
[cr_turn]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = CR_TURN
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[cr_turn_rs]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = CR_TURN
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[cr_turn_ls]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = CR_TURN
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[cr_walk_back]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = CR_WALK_BACK
part                     = partition_Legs
power                    = 1.000
speed                    = 0.500
stop@end                 = off

[cr_walk_back_0]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = CR_WALK_BACK
part                     = partition_Legs
power                    = 1.000
speed                    = 0.500
stop@end                 = off

[cr_walk_back_1]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = CR_WALK_BACK
part                     = partition_Legs
power                    = 1.000
speed                    = 0.500
stop@end                 = off
 
[cr_walk_fwd]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = CR_WALK_FWD
part                     = partition_Legs
power                    = 1.000
speed                    = 0.600
stop@end                 = off

[cr_walk_fwd_0]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = CR_WALK_FWD
part                     = partition_Legs
power                    = 1.000
speed                    = 0.600
stop@end                 = off

[cr_walk_fwd_1]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = CR_WALK_FWD
part                     = partition_Legs
power                    = 1.000
speed                    = 0.600
stop@end                 = off
 
[cr_walk_ls]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = CR_WALK_LS
part                     = partition_Legs
power                    = 1.000
speed                    = 0.700
stop@end                 = off
 
[cr_walk_rs]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = CR_WALK_RS
part                     = partition_Legs
power                    = 1.000
speed                    = 0.700
stop@end                 = off
 
[cycle]
;-------------------------------
CR_AIM
CR_ATTACK
CR_DEATH_0
CR_IDLE
CR_JUMP_BEGIN
CR_JUMP_IDLE
;CR_RUN_BACK
;CR_RUN_FWD
;CR_RUN_LS
;CR_RUN_RS
CR_LIE_DOWN_0
CR_LIE_DOWN_1
CR_RELOAD
CR_SIGN_0
CR_SIGN_1
CR_SIGN_2
CR_TURN_LS
CR_TURN_RS
CR_WALK_BACK_0
CR_WALK_BACK_1
CR_WALK_FWD_0
CR_WALK_FWD_1
CR_WALK_LS
CR_WALK_RS
NORM_AIM
NORM_ATTACK
NORM_DEATH_0
NORM_DEATH_1
NORM_DEATH_2
NORM_DEATH_3
NORM_DEATH_4
NORM_IDLE
NORM_JUMP_BEGIN
NORM_JUMP_IDLE
;NORM_RUN_BACK
NORM_LIE_DOWN_0
NORM_LIE_DOWN_1
NORM_LIE_DOWN_2
NORM_RELOAD
NORM_RUN_FWD_0
NORM_RUN_FWD_1
NORM_RUN_FWD_2
NORM_RUN_FWD_3
NORM_SIGN_0
NORM_SIGN_1
NORM_SIGN_2
NORM_TURN_LS
NORM_TURN_RS
NORM_WALK_BACK_0
NORM_WALK_BACK_1
NORM_WALK_BACK_2
NORM_WALK_FWD_0
NORM_WALK_FWD_1
NORM_WALK_FWD_2
NORM_WALK_FWD_3
NORM_WALK_FWD_4
NORM_WALK_LS
NORM_WALK_RS

LIE_ATTACK
LIE_DEATH
LIE_IDLE
LIE_RELOAD
LIE_ROLL_LS
LIE_ROLL_RS
LIE_STAND_UP
LIE_TURN_LS
LIE_TURN_RS
LIE_WALK_BACK
LIE_WALK_FWD
 
[fx]
;-------------------------------
CR_DAMAGE_LS
CR_DAMAGE_RS
LIE_DAMAGE
NORM_DAMAGE_LS
NORM_DAMAGE_RS
 
[norm_death]
accrue                   = 10.000
bone
falloff                  = 10.000
motion                   = NORM_DEATH
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = on

[norm_damage_ls]
accrue                   = 10.000
bone                     = bip01_spine
falloff                  = 10.000
motion                   = NORM_RUN_LS
part                     = partition_
power                    = 50.000
speed                    = 1.000
stop@end                 = off
 
[norm_damage_rs]
accrue                   = 10.000
bone                     = bip01_spine
falloff                  = 10.000
motion                   = NORM_RUN_RS
part                     = partition_
power                    = 50.000
speed                    = 1.000
stop@end                 = off

[norm_death_0]
accrue                   = 10.000
bone
falloff                  = 10.000
motion                   = NORM_DEATH
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = on

[norm_death_1]
accrue                   = 10.000
bone
falloff                  = 10.000
motion                   = NORM_DEATH
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = on

[norm_death_2]
accrue                   = 10.000
bone
falloff                  = 10.000
motion                   = NORM_DEATH
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = on

[norm_death_3]
accrue                   = 10.000
bone
falloff                  = 10.000
motion                   = NORM_DEATH
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = on

[norm_death_4]
accrue                   = 10.000
bone
falloff                  = 10.000
motion                   = NORM_DEATH
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = on
 
[norm_idle]
accrue                   = 2.000
bone
falloff                  = 2.000
motion                   = NORM_IDLE
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[norm_jump_begin]
accrue                   = 10.000
bone
falloff                  = 10.000
motion                   = NORM_JUMP_BEGIN
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = on
 
[norm_jump_idle]
accrue                   = 10.000
bone
falloff                  = 10.000
motion                   = NORM_JUMP_IDLE
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[norm_lie_down_0]
accrue                   = 2.000
bone
falloff                  = 2.000
motion                   = NORM_IDLE
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[norm_lie_down_1]
accrue                   = 2.000
bone
falloff                  = 2.000
motion                   = NORM_IDLE
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[norm_lie_down_2]
accrue                   = 2.000
bone
falloff                  = 2.000
motion                   = NORM_IDLE
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[norm_run_back]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_RUN_BACK
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[norm_run_fwd]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_RUN_FWD
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[norm_run_fwd_0]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_RUN_FWD
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[norm_run_fwd_1]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_RUN_FWD
part                     = partition_Legs
power                    = 1.000
speed                    = 1.500
stop@end                 = off

[norm_run_fwd_2]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_RUN_FWD
part                     = partition_Legs
power                    = 1.000
speed                    = 1.500
stop@end                 = off

[norm_run_fwd_3]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_RUN_FWD
part                     = partition_Legs
power                    = 1.000
speed                    = 1.700
stop@end                 = off

[norm_sign_0]
accrue                   = 2.000
bone
falloff                  = 2.000
motion                   = NORM_IDLE
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[norm_sign_1]
accrue                   = 2.000
bone
falloff                  = 2.000
motion                   = NORM_IDLE
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[norm_sign_2]
accrue                   = 2.000
bone
falloff                  = 2.000
motion                   = NORM_IDLE
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = off 

[norm_run_ls]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = NORM_RUN_LS
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[norm_run_rs]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = NORM_RUN_RS
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[norm_aim]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_TORSO_AIM
part                     = partition_Torso
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[norm_attack]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_TORSO_AIM
part                     = partition_Torso
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[norm_reload]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_TORSO_AIM
part                     = partition_Torso
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[norm_turn]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_TURN
part                     = partition_Legs
power                    = 1.000
speed                    = 3.000
stop@end                 = off
 
[norm_turn_ls]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_TURN
part                     = partition_Legs
power                    = 1.000
speed                    = 3.000
stop@end                 = off

[norm_turn_rs]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_TURN
part                     = partition_Legs
power                    = 1.000
speed                    = 3.000
stop@end                 = off

[norm_walk_back]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_WALK_BACK
part                     = partition_Legs
power                    = 1.000
speed                    = 1.400
stop@end                 = off
 
[norm_walk_back_0]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_WALK_BACK
part                     = partition_Legs
power                    = 1.000
speed                    = 0.700
stop@end                 = off

[norm_walk_back_1]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_WALK_BACK
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[norm_walk_back_2]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_WALK_BACK
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[norm_walk_fwd]
accrue                   = 7.000
bone
falloff                  = 7.000
motion                   = NORM_WALK_FWD
part                     = partition_Legs
power                    = 1.000
speed                    = 1.100
stop@end                 = off
 
[norm_walk_fwd_0]
accrue                   = 7.000
bone
falloff                  = 7.000
motion                   = NORM_WALK_FWD
part                     = partition_Legs
power                    = 1.000
speed                    = 0.900
stop@end                 = off

[norm_walk_fwd_1]
accrue                   = 7.000
bone
falloff                  = 7.000
motion                   = NORM_WALK_FWD
part                     = partition_Legs
power                    = 1.000
speed                    = 0.500
stop@end                 = off

[norm_walk_fwd_2]
accrue                   = 7.000
bone
falloff                  = 7.000
motion                   = NORM_WALK_FWD
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[norm_walk_fwd_3]
accrue                   = 7.000
bone
falloff                  = 7.000
motion                   = NORM_WALK_FWD
part                     = partition_Legs
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[norm_walk_fwd_4]
accrue                   = 7.000
bone
falloff                  = 7.000
motion                   = NORM_WALK_FWD
part                     = partition_Legs
power                    = 1.000
speed                    = 1.100
stop@end                 = off
 
[norm_walk_ls]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = NORM_WALK_LS
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[norm_walk_rs]
accrue                   = 2.000
bone
falloff                  = 2.000
motion                   = NORM_WALK_RS
part                     = partition_Legs
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[lie_attack]
accrue                   = 7.000
bone
falloff                  = 7.000
motion                   = CR_TORSO_AIM
part                     = partition_--none--
power                    = 1.000
speed                    = 2.000
stop@end                 = off
 
[lie_damage]
accrue                   = 9.000
bone                     = bip01
falloff                  = 9.000
motion                   = CR_JUMP_BEGIN
part                     = partition_--none--
power                    = 50.000
speed                    = 1.000
stop@end                 = on
 
[lie_death]
accrue                   = 7.000
bone
falloff                  = 7.000
motion                   = CR_DEATH
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = on
 
[lie_idle]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = CR_IDLE
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[lie_reload]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = CR_TORSO_AIM
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = on
 
[lie_roll_ls]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = CR_RUN_LS
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[lie_roll_rs]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = CR_RUN_RS
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[lie_stand_up]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = CR_JUMP_BEGIN
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = on
 
[lie_turn_ls]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = CR_TURN
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = on
 
[lie_turn_rs]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = CR_TURN
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = on
 
[lie_walk_back]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = CR_WALK_BACK
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[lie_walk_fwd]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = CR_WALK_FWD
part                     = partition_--none--
power                    = 1.000
speed                    = 1.000
stop@end                 = off
 
[partition]
partition_Legs
partition_Torso
 
[partition_legs]
bip01
bip01_l_calf
bip01_l_foot
bip01_l_thigh
bip01_l_toe0
bip01_pelvis
bip01_r_calf
bip01_r_foot
bip01_r_thigh
bip01_r_toe0
bip01_spine
bip01_spine1
 
[partition_torso]
bip01_head
bip01_l_clavicle
bip01_l_finger0
bip01_l_finger01
bip01_l_finger1
bip01_l_finger11
bip01_l_finger2
bip01_l_finger21
bip01_l_forearm
bip01_l_hand
bip01_l_upperarm
bip01_neck
bip01_r_clavicle
bip01_r_finger0
bip01_r_finger01
bip01_r_finger1
bip01_r_finger11
bip01_r_finger2
bip01_r_finger21
bip01_r_forearm
bip01_r_hand
bip01_r_upperarm
bip01_spine2
 
