[cycle]
;cycle motions
NORM_DEATH_0
NORM_DEATH_1
NORM_DEATH_2
NORM_DEATH_3
NORM_DEATH_4
CR_DEATH_0
LIE_DEATH

NORM_IDLE
CR_IDLE
CR_JUMP_IDLE
LIE_IDLE
LIE_ATTACK
NORM_JUMP_IDLE
NORM_AIM
NORM_ATTACK
CR_AIM
CR_ATTACK
CR_RELOAD
CR_SIGN_0
CR_SIGN_1
CR_SIGN_2
NORM_SIGN_0
NORM_SIGN_1
NORM_SIGN_2
LIE_RELOAD
NORM_RELOAD

;NORM_RUN_BACK

;NORM_RUN_FWD
NORM_RUN_FWD_0
NORM_RUN_FWD_1
NORM_RUN_FWD_2
NORM_RUN_FWD_3

;NORM_RUN_LS
;NORM_RUN_RS

;NORM_WALK_BACK
CR_WALK_BACK_0
CR_WALK_BACK_1
NORM_WALK_BACK_0
NORM_WALK_BACK_1
NORM_WALK_BACK_2
LIE_WALK_BACK
NORM_LIE_DOWN_0
NORM_LIE_DOWN_1
NORM_LIE_DOWN_2
CR_LIE_DOWN_0
CR_LIE_DOWN_1


;NORM_WALK_FWD
CR_WALK_FWD_0
CR_WALK_FWD_1
CR_TURN_LS
CR_TURN_RS
NORM_WALK_FWD_0
NORM_WALK_FWD_1
NORM_WALK_FWD_2
NORM_WALK_FWD_3
NORM_WALK_FWD_4
NORM_TURN_LS
NORM_TURN_RS
LIE_WALK_FWD
LIE_TURN_LS
LIE_TURN_RS
LIE_STAND_UP
CR_JUMP_BEGIN
NORM_JUMP_BEGIN


NORM_WALK_LS
CR_WALK_LS
LIE_ROLL_LS


NORM_WALK_RS
CR_WALK_RS
LIE_ROLL_RS
 
[fx]
;fx motions
CR_DAMAGE_LS
CR_DAMAGE_RS
LIE_DAMAGE
NORM_DAMAGE_LS
NORM_DAMAGE_RS
 
[norm_death_0]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = norm_death
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = on

[norm_death_1]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = norm_death
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = on

[norm_death_2]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = norm_death
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = on

[norm_death_3]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = norm_death
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = on

[norm_death_4]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = norm_death
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = on

[cr_death_0]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = norm_death
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = on

[lie_death]
accrue                   = 5.000
bone
falloff                  = 5.000
motion                   = norm_death
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = on
 
[norm_idle]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_idle
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[CR_IDLE]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_idle
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[CR_JUMP_IDLE]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_idle
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[LIE_IDLE]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_idle
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[LIE_ATTACK]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_idle
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[NORM_JUMP_IDLE]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_idle
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[NORM_AIM]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_idle
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[NORM_ATTACK]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_idle
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[CR_AIM]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_idle
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[CR_ATTACK]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_idle
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[CR_RELOAD]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_idle
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[CR_SIGN_0]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_idle
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[CR_SIGN_1]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_idle
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[CR_SIGN_2]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_idle
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[NORM_SIGN_0]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_idle
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[NORM_SIGN_1]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_idle
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[NORM_SIGN_2]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_idle
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[LIE_RELOAD]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_idle
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = off

[NORM_RELOAD]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_idle
part                     = partition_all
power                    = 1.000
speed                    = 1.000
stop@end                 = off

 
[norm_run_back]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = norm_run_back
part                     = partition_all
power                    = 1.000
speed                    = 0.900
stop@end                 = off
 
[norm_run_fwd_0]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = norm_run_fwd
part                     = partition_all
power                    = 1.000
speed                    = 0.900
stop@end                 = off

[norm_run_fwd_1]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = norm_run_fwd
part                     = partition_all
power                    = 1.000
speed                    = 0.900
stop@end                 = off

[norm_run_fwd_2]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = norm_run_fwd
part                     = partition_all
power                    = 1.000
speed                    = 0.900
stop@end                 = off

[norm_run_fwd_3]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = norm_run_fwd
part                     = partition_all
power                    = 1.000
speed                    = 0.900
stop@end                 = off
 
[norm_run_ls]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = norm_run_ls
part                     = partition_all
power                    = 1.000
speed                    = 0.900
stop@end                 = off
 
[norm_run_rs]
accrue                   = 3.000
bone  
falloff                  = 3.000
motion                   = norm_run_rs
part                     = partition_all
power                    = 1.000
speed                    = 0.900
stop@end                 = off

[CR_WALK_BACK_0]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = norm_walk_back
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[CR_WALK_BACK_1]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = norm_walk_back
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[NORM_WALK_BACK_0]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = norm_walk_back
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[NORM_WALK_BACK_1]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = norm_walk_back
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[NORM_WALK_BACK_2]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = norm_walk_back
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[LIE_WALK_BACK]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = norm_walk_back
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[NORM_LIE_DOWN_0]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = norm_walk_back
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[NORM_LIE_DOWN_1]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = norm_walk_back
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[NORM_LIE_DOWN_2]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = norm_walk_back
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[CR_LIE_DOWN_0]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = norm_walk_back
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[CR_LIE_DOWN_1]
accrue                   = 3.000
bone
falloff                  = 3.000
motion                   = norm_walk_back
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off
 
[CR_WALK_FWD_0]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_walk_fwd
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[CR_WALK_FWD_1]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_walk_fwd
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[CR_TURN_LS]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_walk_fwd
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[CR_TURN_RS]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_walk_fwd
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[NORM_WALK_FWD_0]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_walk_fwd
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[NORM_WALK_FWD_1]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_walk_fwd
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[NORM_WALK_FWD_2]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_walk_fwd
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[NORM_WALK_FWD_3]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_walk_fwd
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[NORM_WALK_FWD_4]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_walk_fwd
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[NORM_TURN_LS]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_walk_fwd
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[NORM_TURN_RS]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_walk_fwd
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[LIE_WALK_FWD]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_walk_fwd
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[LIE_TURN_LS]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_walk_fwd
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[LIE_TURN_RS]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_walk_fwd
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[LIE_STAND_UP]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_walk_fwd
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[CR_JUMP_BEGIN]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_walk_fwd
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[NORM_JUMP_BEGIN]
accrue                   = 3.000
bone 
falloff                  = 3.000
motion                   = norm_walk_fwd
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off
 
[norm_walk_ls]
accrue                   = 2.000
bone 
falloff                  = 2.000
motion                   = norm_walk_ls
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[cr_walk_ls]
accrue                   = 2.000
bone 
falloff                  = 2.000
motion                   = norm_walk_ls
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[lie_roll_ls]
accrue                   = 2.000
bone 
falloff                  = 2.000
motion                   = norm_walk_ls
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off
 
[norm_walk_rs]
accrue                   = 2.000
bone
falloff                  = 2.000
motion                   = norm_walk_rs
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[cr_walk_rs]
accrue                   = 2.000
bone
falloff                  = 2.000
motion                   = norm_walk_rs
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off

[lie_roll_rs]
accrue                   = 2.000
bone
falloff                  = 2.000
motion                   = norm_walk_rs
part                     = partition_all
power                    = 1.000
speed                    = 1.100
stop@end                 = off



[cr_damage_ls]
accrue                   = 10.000
bone                     = head
falloff                  = 10.000
motion                   = NORM_IDLE
part                     = partition_
power                    = 50.000
speed                    = 1.500
stop@end                 = off
 
[cr_damage_rs]
accrue                   = 10.000
bone                     = head
falloff                  = 10.000
motion                   = NORM_IDLE
part                     = partition_
power                    = 50.000
speed                    = 1.500
stop@end                 = off

[norm_damage_ls]
accrue                   = 10.000
bone                     = head
falloff                  = 10.000
motion                   = NORM_IDLE
part                     = partition_
power                    = 50.000
speed                    = 1.500
stop@end                 = off

[norm_damage_rs]
accrue                   = 10.000
bone                     = head
falloff                  = 10.000
motion                   = NORM_IDLE
part                     = partition_
power                    = 50.000
speed                    = 1.500
stop@end                 = off

[norm_damage_ls]
accrue                   = 10.000
bone                     = head
falloff                  = 10.000
motion                   = NORM_IDLE
part                     = partition_
power                    = 50.000
speed                    = 1.500
stop@end                 = off
 
[lie_damage]
accrue                   = 10.000
bone                     = head
falloff                  = 10.000
motion                   = NORM_IDLE
part                     = partition_
power                    = 50.000
speed                    = 1.500
stop@end                 = off

 
[partition]
;list of partitions
partition_all

[partition_all]
biven
body
head
left_foot1
left_leg1
left_leg2
left_xyunya
right_foot1
right_leg1
right_leg2
right_xyunya
root
tail1
tail2
tailrad1
tailrad2
torso1
torso2
 
