[environment]
env0                     = 0.000, 0.000, 0.000, 0.500, 0.500, 0.500, 0.900, 300.000, 1.000, 1.000, 1.000, 1.000
sky                      = $Sky.ogf
suns                     = light_00
 
[light_00]
flare_opacity            = 0.500, 0.300, 0.900, 0.700, 0.300, 0.300
flare_position           = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius             = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures           = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares                   = on
gradient                 = on
gradient_density         = 0.500
gradient_opacity         = 0.7
gradient_radius          = 0.400
gradient_texture         = fx\fx_gradient.tga
source                   = on
source_radius            = 0.100
source_texture           = fx\fx_sun.tga
sun_color                = 255, 216, 140
sun_dir                  = 0.497, -0.500, 0.709
 
[mobileobjects]
;mobileobjects
 
[respawn_point]
;RPoint_0069              = -2.533, 1.182, 40.317, 0, 1.745
 
[sound_environment]
;soundenvironment
 
[static_sounds]
;sounds
 
[random_sounds]
0=rnd_3dmbridge.wav
2=rnd_cr3.wav
3=rnd_chimes.wav
5=rnd_cr1.wav
6=rnd_crow.wav
7=rnd_disgusting.wav
8=rnd_distantmortar3.wav
9=rnd_dog6.wav
10=rnd_fallscream.wav
11=rnd_cr3.wav
12=rnd_respawn.wav
13=rnd_dog6.wav
14=rnd_ratchant.wav
15=rnd_doubler.wav
16=rnd_the_horror1.wav
17=rnd_the_horror2.wav
18=rnd_the_horror3.wav
19=rnd_the_horror4.wav
20=rnd_wolfhowl01.wav
21=rnd_wolfhowl02.wav
22=rnd_boot1.wav
23=rnd_cr1.wav
24=rnd_thunder.wav
