
"XRAY Engine" demo build 749
Engine compilation date: Apr 19 2001

Initializing geometry pipeline and mathematic routines...
* Detected CPU: AMD K7
* CPU Features: FPU, CPUID, TimeStamp, MMX, 3DNow!

Initializing FPU..
* default mode: 7f
Scanning external DLLs...
Compiling scripts...
   loading 'iq_alien'
   loading 'iq_jumper'
   loading 'shaders'
   loading 'tc_transform'
   loading 'test'
Initializing Engine...
* Loading texture 'NULL:null' with transform 'none'
Starting INPUT device...
Starting SOUND device...
* Loading texture 'STD:fonts\small' with transform 'none'
Executing script "startup.ltx"...
Executing script "user.ltx"...
Starting RENDER device...
* Video board: RADEON 9700/9500 SERIES
* Geometry Processor: HARDWARE
*   Loaded texture 'subst' for:  #fireframes
*   Loaded texture 'subst' for:  clouds.tga
*   Loaded texture 'subst' for:  energy_red1.bmp
* Loading shader 'default'...
*     1 pass shader
* Loading shader 'std_aop'...
*     1 pass shader
Loading texture:  data\maps\fonts\small.tga
Starting engine...
* Loading texture 'STD:fonts\game' with transform 'none'
Loading texture:  data\maps\fonts\game.tga
* Loading texture 'STD:ui\cursor' with transform 'none'
Loading texture:  data\maps\ui\cursor.tga

- Loading level:  demo
* Loading texture 'STD:sun' with transform 'none'
Loading texture:  data\maps\sun.tga
* Loading shader 'flares'...
*     1 pass shader
* Loading texture 'STD:flare1' with transform 'none'
Loading texture:  data\maps\flare1.tga
* Loading texture 'STD:flare2' with transform 'none'
Loading texture:  data\maps\flare2.tga
* Loading texture 'STD:flare3' with transform 'none'
Loading texture:  data\maps\flare3.tga
- Loading visual:  skydome.ogf
* Loading texture 'STD:Lev1_Ruins' with transform 'none'
Loading texture:  data\maps\Lev1_Ruins.tga
* Loading shader 'auto@b'...
*     1 pass shader
- Loading visual:  clouds.ogf
...texture clouds.tga substituded by STD:[sky]clouds,STD:[sky2]clouds2 (sky)...
* Loading texture 'STD:clouds' with transform 'sky'
Loading texture:  data\maps\clouds.tga
* Loading texture 'STD:clouds2' with transform 'sky2'
Loading texture:  data\maps\clouds2.tga
* Loading shader 'sky'...
*     1 pass shader
* Using hardware fog...
* Using hardware fog...
* Loading texture 'STD:ui\logo' with transform 'none'
Loading texture:  data\maps\ui\logo.tga
Opening virtual stream:  data\\l1_day\\level.
Description string:  Unnamed place
Loading CFORM... (null)
Loading vertex buffers... (null)
* [Loading VB] 13105 verts, 511 Kb
* [Loading VB] 13107 verts, 511 Kb
* [Loading VB] 13105 verts, 511 Kb
* [Loading VB] 13107 verts, 511 Kb
* [Loading VB] 13106 verts, 511 Kb
* [Loading VB] 13105 verts, 511 Kb
* [Loading VB] 13106 verts, 511 Kb
* [Loading VB] 14558 verts, 511 Kb
* [Loading VB] 13107 verts, 511 Kb
* [Loading VB] 4020 verts, 141 Kb
* [Loading VB] 13105 verts, 511 Kb
* [Loading VB] 13106 verts, 511 Kb
* [Loading VB] 13107 verts, 511 Kb
* [Loading VB] 13105 verts, 511 Kb
* [Loading VB] 2622 verts, 102 Kb
Loading subdivisions... (null)
* Loading texture 'LMAP:L#1' with transform 'none'
* Loading texture 'STD:Tiles1' with transform 'none'
* Loading shader 'auto@lm'...
*     1 pass shader
* Loading texture 'STD:Bricks1' with transform 'none'
* Loading texture 'STD:Bricks1_Det' with transform 'none'
* Loading texture 'LMAP:L#4' with transform 'none'
* Loading texture 'STD:Wall_details1' with transform 'none'
* Loading texture 'LMAP:L#3' with transform 'none'
* Loading texture 'LMAP:L#2' with transform 'none'
* Loading texture 'STD:Wall_details2' with transform 'none'
* Loading texture 'STD:Sculpture1' with transform 'none'
* Loading texture 'STD:Bricks3_2' with transform 'none'
* Loading texture 'STD:Bricks3' with transform 'none'
* Loading texture 'STD:Wall_details3' with transform 'none'
* Loading texture 'STD:Walls1' with transform 'none'
* Loading texture 'STD:SSMaterial1' with transform 'none'
* Loading texture 'STD:Bricks4_2' with transform 'none'
* Loading texture 'STD:water11' with transform 'none'
* Loading texture 'STD:RockWalls2' with transform 'none'
* Loading texture 'STD:Bricks4' with transform 'none'
* Loading texture 'STD:SSMaterial2' with transform 'none'
* Loading texture 'STD:Dirt1' with transform 'none'
* Loading texture 'LMAP:L#5' with transform 'none'
* Loading texture 'STD:Cobble2' with transform 'none'
* Loading texture 'LMAP:L#6' with transform 'none'
* Loading texture 'STD:Bricks2_Ruins1' with transform 'none'
* Loading texture 'STD:Grass2' with transform 'none'
* Loading texture 'LMAP:L#7' with transform 'none'
* Loading texture 'STD:Cobble3' with transform 'none'
* Loading texture 'LMAP:L#8' with transform 'none'
* Loading texture 'STD:Tiles2' with transform 'none'
* Loading texture 'LMAP:L#10' with transform 'none'
* Loading texture 'LMAP:L#9' with transform 'none'
* Loading texture 'LMAP:L#12' with transform 'none'
* Loading texture 'STD:Grass1' with transform 'none'
* Loading texture 'LMAP:L#13' with transform 'none'
* Loading texture 'LMAP:L#15' with transform 'none'
* Loading texture 'STD:RockWalls3' with transform 'none'
* Loading texture 'LMAP:L#21' with transform 'none'
* Loading texture 'STD:GrassyMountain2' with transform 'none'
* Loading texture 'LMAP:L#22' with transform 'none'
* Loading texture 'LMAP:L#23' with transform 'none'
...texture STD:[fire12345]FireFrames forced to STD:[fire12345]fireframes (vengine)...
* Loading texture 'STD:fireframes' with transform 'fire12345'
* Loading shader 'vengine'...
*     1 pass shader
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...texture STD:[fire12345]FireFrames forced to STD:[fire12345]fireframes (vengine)...
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* Loading texture 'STD:tree1_bark1' with transform 'none'
* Loading texture 'STD:tree1_branch1' with transform 'none'
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* Loading texture 'STD:plant2' with transform 'none'
* Loading texture 'STD:plant15' with transform 'none'
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* Loading texture 'STD:Bush4' with transform 'none'
* Loading texture 'STD:GrassyMountain1' with transform 'none'
* Loading texture 'STD:RockWalls1' with transform 'none'
* Loading texture 'LMAP:L#14' with transform 'none'
* Loading texture 'STD:Road_Dirt' with transform 'none'
* Loading texture 'LMAP:L#11' with transform 'none'
* Loading texture 'LMAP:L#16' with transform 'none'
* Loading texture 'LMAP:L#19' with transform 'none'
* Loading texture 'LMAP:L#20' with transform 'none'
* Loading texture 'LMAP:L#18' with transform 'none'
* Loading texture 'LMAP:L#17' with transform 'none'
Loading lights... (null)
* Total number of light sources on level:  10
Loading glows... (null)
Loading sectors & portals... (null)
Loading textures... (null)
Loading texture:  data\\l1_day\\L#1.tga
Loading texture:  data\maps\Tiles1.tga
Loading texture:  data\maps\Bricks1.tga
Loading texture:  data\maps\Bricks1_Det.tga
Loading texture:  data\\l1_day\\L#4.tga
Loading texture:  data\maps\Wall_details1.tga
Loading texture:  data\\l1_day\\L#3.tga
Loading texture:  data\\l1_day\\L#2.tga
Loading texture:  data\maps\Wall_details2.tga
Loading texture:  data\maps\Sculpture1.tga
Loading texture:  data\maps\Bricks3_2.tga
Loading texture:  data\maps\Bricks3.tga
Loading texture:  data\maps\Wall_details3.tga
Loading texture:  data\maps\Walls1.tga
Loading texture:  data\maps\SSMaterial1.tga
Loading texture:  data\maps\Bricks4_2.tga
Loading texture:  data\maps\water11.tga
Loading texture:  data\maps\RockWalls2.tga
Loading texture:  data\maps\Bricks4.tga
Loading texture:  data\maps\SSMaterial2.tga
Loading texture:  data\maps\Dirt1.tga
Loading texture:  data\\l1_day\\L#5.tga
Loading texture:  data\maps\Cobble2.tga
Loading texture:  data\\l1_day\\L#6.tga
Loading texture:  data\maps\Bricks2_Ruins1.tga
Loading texture:  data\maps\Grass2.tga
Loading texture:  data\\l1_day\\L#7.tga
Loading texture:  data\maps\Cobble3.tga
Loading texture:  data\\l1_day\\L#8.tga
Loading texture:  data\maps\Tiles2.tga
Loading texture:  data\\l1_day\\L#10.tga
Loading texture:  data\\l1_day\\L#9.tga
Loading texture:  data\\l1_day\\L#12.tga
Loading texture:  data\maps\Grass1.tga
Loading texture:  data\\l1_day\\L#13.tga
Loading texture:  data\\l1_day\\L#15.tga
Loading texture:  data\maps\RockWalls3.tga
Loading texture:  data\\l1_day\\L#21.tga
Loading texture:  data\maps\GrassyMountain2.tga
Loading texture:  data\\l1_day\\L#22.tga
Loading texture:  data\\l1_day\\L#23.tga
Loading texture:  data\maps\fireframes.tga
Loading texture:  data\maps\tree1_bark1.tga
Loading texture:  data\maps\tree1_branch1.tga
Loading texture:  data\maps\plant2.tga
Loading texture:  data\maps\plant15.tga
Loading texture:  data\maps\Bush4.tga
Loading texture:  data\maps\GrassyMountain1.tga
Loading texture:  data\maps\RockWalls1.tga
Loading texture:  data\\l1_day\\L#14.tga
Loading texture:  data\maps\Road_Dirt.tga
Loading texture:  data\\l1_day\\L#11.tga
Loading texture:  data\\l1_day\\L#16.tga
Loading texture:  data\\l1_day\\L#19.tga
Loading texture:  data\\l1_day\\L#20.tga
Loading texture:  data\\l1_day\\L#18.tga
Loading texture:  data\\l1_day\\L#17.tga
Loading objects...
Loading actor: actor
- Loading visual:  cl.ogf
- Loading visual:  cl0.ogf
* Loading texture 'STD:goldeggs' with transform 'none'
Loading texture:  data\maps\goldeggs.tga
* Loading texture 'STD:shadow' with transform 'none'
Loading texture:  data\maps\shadow.tga
* Loading shader 'shadow'...
*     1 pass shader
- Loading visual:  li_health.ogf
- Loading visual:  li_health_sphere.ogf
* Loading texture 'SP_ENV:health2' with transform 'none'
Loading texture:  data\maps\health2.tga
- Loading visual:  li_health_plus.ogf
* Loading texture 'STD:health' with transform 'none'
Loading texture:  data\maps\health.tga
* Loading texture 'STD:rail\wallmark' with transform 'none'
Loading texture:  data\maps\rail\wallmark.tga
* Loading shader 'wallmark'...
*     1 pass shader
* Changing freq: 22050
~ quit
Destroying Direct3D...
~ demo_play 1
! Playing demo: 1.xrdemo
-----
* [DEMO] FPS archivied: 0.000000
~ demo_play l1
! Playing demo: l1.xrdemo
! Total frames:  94
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* [DEMO] FPS archivied: 263.331940
~ quit
Destroying Direct3D...
