; Texture substitutions
[tex_subst]
;perila=STD:perila,REFL:health2|lmap
;mod041=STD:mod041,REFL:tut01|lmap
;mod031=STD:mod031,REFL:tut01|lmap
;mod021=STD:mod021,REFL:tut01|lmap
;mod011=STD:mod011,REFL:tut01|lmap
;Kam01=STD:STEN03,REFL:health2|lmap2x
;STEN03=STD:STEN03,REFL:health2|lmap2x
;krsh06=STD:krsh06,REFL:health2|lmap2x
;land_00=STD:land_00,LMAP:[rotate]tut01|lmap
;2001=STD:2001,LMAP:[rotate]tut01|lmap
;brik1=STD:brik1,LMAP:[rotate]tut01|lmap
;health.bmp=REFL:health
;fog_g=SP_ENV:fog_g|vengine
;arcticup.tga=STD:arcticup,STD:[sky]clouds|sky
clouds.tga=STD:[sky]clouds,STD:[sky2]clouds2|sky
energy_red1.bmp=STD:[energy]energy_red1|vengine
#fireframes=STD:[fire12345]fireframes|vengine

;---------------------------------------------
[m_alien]
eye_fov 	= 120
eye_distance 	= 50

;---------------------------------------------
[actor]
position	=0,0,0
direction	=0,0,1
normal		=0,1,0
class		=O_ACTOR
cform		=player.vcf
visual		=cl.ogf

[actor_remote]
position	=0,0,0
direction	=0,0,1
normal		=0,1,0
class		=R_ACTOR
cform		=player.vcf
visual		=cl.ogf

[machine_gun]
position	=0,0,0
direction	=0,0,1
normal		=0,1,0
class		=W_MGUN
visual		=mgun.ogf
wm_name		= rail\wallmark
wm_size		= 0.5

[rail_gun]
position	=1,0,0
direction	=0,0,1
normal		=0,1,0
class		=W_RAIL
visual		=li_health.ogf
wm_name		= rail\wallmark
wm_size		= 0.5

[rocket_launcher]
position	=0,0,0
direction	=0,0,1
normal		=0,1,0
class		=W_ROCKET
visual		=rlauncher.ogf
wm_name		= rail\wallmark
wm_size		= 0.5

;---------------------------------------------
[interface]
font_game				= font_game
font_small				= font_small

[fixedlike_cam]
alt_min		= 0
alt_max		= 1
zoom_min	= 1
zoom_max	= 5
rot_speed	= 3.14, 6.28, 10

[firsteye_cam]
alt_min		= -1.2
alt_max		=  1.2
zoom_min	= 0.1
zoom_max	= 0.1
rot_speed	= 3.14, 3.14, 0


[levels]
;---------------------------------------------------------------
;level(internal)
; caption						| level path       | level ini name
;---------------------------------------------------------------
level_000=demo,					data\\death\\,		level
level_001=demo,					data\\test\\,		level
level_002=demo,					data\\L\\,		level
level_003=demo,					data\\m\\,		level
level_004=demo,					data\\cs\\,		level
level_005=demo,					data\\l1_day\\,		level

;--------------------------------------------
;take keys
;--------------------------------------------

;Menu.................................................................................
[menu]
hint_pos	= -0.75, 0.75
options_ok	= 92 237 162 299

[m_video]
#0=2 "Fullscreen" "rs_fullscreen" "Toggle Windowed/Fullscreen"
#1=4 "Resolution" "vid_mode" "Change resolution"
#2=4 "Color depth" "vid_mode_bpp" "Change color depth"
#3=4 "Lighting model" "rs_light_model" "Lightmaps are better :)"
#4=3 "Geometry Detail" "rs_geometry_lod" "Change geometry detail"
#5=3 "Texture Detail" "texture_lod" "On LOW-Memory video boards can add some FPS-es"
#6=4 "Texture Format" "texture_format" "The best one are 16/32 bit"
#7=4 "MipMap Generation" "texture_mipgen" "Choose algorithm of mip-map generation"
#8=4 "Texture Filtering" "texture_mipfilter" "Tri-linear gives you the best quality :)"
#9=3 "Texture Contrast" "texture_contrast" "Adjust this only if you like colorful images"
#10=3 "Lightmaps Contrast" "texture_lm_contrast" "Adjust this only if you like colorful images"
#11=2 "Grayscale Textures" "texture_mono" "Try it. Isn't funny? :)"
#12=2 "No Vertical Syncronization" "rs_no_vsync" "Recommendation - turn it off"
#13=2 "Triple Buffering" "rs_triplebuffer" "May add you some FPS-es in fullscreen modes"
#14=2 "Full Scene Antialiasing" "rs_antialias" "If supported - incredible visual appearance!"
OnExit = "vid_restart"

[m_audio]
#0=4 "Sound Frequency" "snd_freq" "???"
#1=4 "3D Sound Model" "snd_model" "???"
#2=3 "Master Volume" "snd_volume_master" "???"
#3=3 "Effects Volume" "snd_volume_eff" "???"
#4=3 "Music Volume" "snd_volume_music" "???"

[m_effects]
#0=4 "Network protocol" "net_protocol" "???"
#1=4 "Game speed" "game_speed" "???"
#2=2 "Sun" "ef_sun" "???"
#3=2 "Sky" "ef_sky" "???"
#4=2 "Enable 'FastSky'" "ef_sky_fast" "???"
#5=2 "Clouds" "ef_clouds" "???"
#6=2 "Stars" "ef_stars" "???"
#7=2 "Flares" "ef_flares" "???"
#8=2 "Invert Mouse" "mouse_invert" "???"
#9=3 "Mouse Sens" "mouse_sens" "???"
#10=3 "Camera Inertion" "cam_inert" "???"

[m_debug]
#0=2 "Wireframe Mode" "rs_wireframe" "???"
#1=2 "Renorm Normals" "rs_renormalize" "???"
#2=2 "Clear Back Buffer" "debug_clear_back" "???"
#3=2 "Show Grid" "debug_show_grid" "???"
#4=2 "Show Lights" "debug_show_lights" "???"
#5=2 "Statistic: perfomance" "stats_perfomance" "???"
#6=2 "Statistic: geometry" "stats_geometry" "???"
#7=2 "Statistic: texturing" "stats_texturing" "???"
#8=2 "Statistic: clipping" "stats_clipping" "???"
#9=2 "Statistic: collision" "stats_collision" "???"
#10=2 "Statistic: memory" "stats_memory" "???"

[m_controls]
#0=5 "Forward" "forward" "???"
#1=5 "Back"	"back" "???"
#2=5 "Left Strafe" "lstrafe" "???"
#3=5 "Right Strafe" "rstrafe" "???"
#4=5 "Accelerate" "accel" "???"
#5=5 "Look Up" "up" "???"
#6=5 "Look Down" "down" "???"
#7=5 "Rotate Left" "left" "???"
#8=5 "Rotate Right" "right" "???"
#9=5 "Fire" "fire" "???"
#10=5 "Action" "action" "???"
#11=5 "Next Weapon" "nextweapon" "???"
#12=5 "Zoom In" "zoomin" "???"
#13=5 "Zoom Out" "zoomout" "???"
