;abbreviation		= recurs,notif,	root,			add,		ext,			description
$local_root$		= false, false,	x:\
$server_root$		= false, false,	\\X-Ray\stalker$\
$server_data_root$	= false, false,	\\X-Ray\stalkerdata$\
$server_backup$		= true,	 false,	$server_data_root$, 	backup\
$build_copy$		= true,  false, \\X-Ray\stalkerbuild$\
$game_data$		= false, true,	$server_root$,		gamedata\
$game_ai$		= true,  false,	$game_data$, 		ai\
$game_spawn$		= true,  false,	$game_data$, 		spawns\
$game_levels$		= true,  false,	$game_data$, 		levels\
$game_meshes$		= true,  true,	$game_data$, 		meshes\,	*.ogf,			OGF Files
$game_shaders$		= true,  true,	$game_data$, 		shaders\
$game_sounds$		= true,  true,	$game_data$, 		sounds\,	*.wav,			Wave files
$game_textures$		= true,  true,	$game_data$, 		textures\
$game_saves$		= true,  false,	$server_root$, 		savedgames\,		*.sav,			Saved games
$level$			= false, false, $game_levels$
$logs$			= true,  false,	$server_root$, 		logs\,		*.err,			Log files
$screenshots$		= true,  false,	$server_root$, 		screenshots\
$textures$		= true,  true,	$server_data_root$,	textures\
$objects$		= true,  true,	$server_root$, 		objects\,	*.object;*.lwo,		XRay objects
$maps$			= true,  true,	$server_root$, 		maps\,		*.level,		XRay levels
$temp$			= true,  false,	$local_root$, 		temp\
$import$		= true,  true,	$local_root$, 		import\,	*.object;*.lwo;*.txt,	Import files
$detail_objects$	= true,	 true,	$import$, 		,		*.dti,			Detail indices
$omotion$		= true,  true,	$import$,		,		*.anm,			Object animation files
$omotions$		= true,  true,	$import$,		,		*.anms,	    		Object animation list files
$smotion$		= true,  true,	$import$,		,		*.skl;*.skls,		Skeleton motion files
$sbones$		= true,  true,	$import$,		,		*.bones,		Skeleton bone data files
